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Are You Smarter Than a Robot?

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Colorado Convention Center, Innovation Arcade: AI Exploration Lab B, Table 1

Innovation arcade: Exploration lab
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Presenters

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CEO and Founder
Lindy knows the EdTech market in and out as she has spent her career in various education roles, including a 1:1 teacher and technology integration specialist. In addition to various roles, Lindy has worked in virtually every area of education. Her consulting work over the last ten years has taken her to schools across the world. These experiences have given her a unique perspective on K-12 education. She uses these experiences to engage educators in learning experiences and provide her brain to EdTech companies. She is the author of "A Teacher's Guide to AI" and “A Teacher's Guide to Online Learning.”

Session description

Will you collaborate with AI, challenge AI, or keep your original answer? That is the challenge in this AI-friendly game. Let’s increase your AI literacy while learning a teaching strategy that you can easily replicate. And, of course, have fun and leave with templates!

Purpose & objective

Purpose:
The primary purpose of this session is to enhance educators' AI literacy and provide them with an engaging, AI-friendly teaching strategy that can be seamlessly integrated into their classrooms.

Participant Outcomes:
By the end of this session, participants will be able to:

Explain key components of AI foundational knowledge and its relevance in the educational context.
Participate in an AI-friendly teaching method, understanding its application and benefits.
Adapt and implement the demonstrated AI-friendly teaching strategy in diverse classroom settings.

Educational Challenge:
There's a growing need to integrate AI in education, but many educators lack the foundational knowledge and practical strategies to do so effectively.

Technology Intervention:
The session will utilize ChatGPT, a generative AI chatbot, to demonstrate the teaching strategy.

Models Employed:
The session employs a game-based learning model, drawing inspiration from the TV game show "Are You Smarter Than a 5th Grader?" but with an AI twist.

Lesson Plans or Instructional Activities:
The core activity is the game "Are You Smarter Than a Robot?". Educators will participate in this game, answering questions without AI assistance, then comparing their answers with AI-generated responses. The game is designed to be replicable in classrooms across various subjects.

Evidence of Success:
The success of this strategy is evident in its dual-purpose approach: enhancing AI literacy while also providing a fun, interactive teaching method. Feedback from previous implementations indicates increased educator confidence in discussing and integrating AI in their lessons.

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Outline

1. Game Introduction (10 minutes)
Explanation of the game rules and objectives.
Introduction to the lifelines and their strategic use.

2. Game Play: Round 1 (20 minutes)
Participants divided into teams.
Each team receives their answer cards, lifeline cards, and a writing utensil.
Teacher presents the first set of questions.
Teams discuss and write down their answers.
AI's answers are revealed, and teams have the option to adjust their answers.
Points are awarded based on correct answers.

3. Game Play: Round 2 (20 minutes)
A new set of questions is presented.
Teams go through the same process, with an emphasis on using lifelines strategically.

4. Reflection, Discussion, and Adapting the Game for Your Classroom (10 minutes)
Teams share their strategies and insights from the game.
Discussion on the strengths and limitations of AI based on the game's answers.
Reflection on the experience of trusting human knowledge vs. AI-generated responses.
Tips and tricks for tailoring the game to different subjects and grade levels.
Introduction to the available templates and integration ideas.

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Supporting research

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Session specifications

Topic:
Artificial Intelligence
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
ISTE Standards:
For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have skilled teachers who actively use technology to meet student learning needs.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Knowledge Constructor
  • Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.