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Creating STEAM Learning Resources for Littles in the Community

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Recorded Session
Virtual Session
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Presenters

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Coodinator, EDvolution Center
Southeast Missouri State University
@JanaGerard
@jana_gerard
Dr. Jana Gerard is Coordinator of The EDvolution Center at Southeast Missouri State University. Jana ensures that teacher candidates at Southeast Missouri State are prepared to effectively and appropriately implement educational technology in their future classrooms. This is accomplished through providing instruction on digital literacy, digital competency, and digital citizenship through the lens of the ISTE Standards for Educators. Jana also provides students, faculty, and staff professional development on design thinking, coding, 3D printing, and virtual and augmented reality. Jana is a Google Certified Educator, Trainer and Coach, Apple Teacher and Learning Coach, Microsoft Certified Educator, and Microsoft Innovative Educator.
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Southeast Missouri State University

Session description

Young learners need access to high-quality STEAM instruction through literacy, play, and exploration. To encourage STEAM education among regional P-12 schools and early childhood centers, preservice educators created STEAM learning kits grounded in learning standards and made them available to regional community educators and early childhood preservice educators.

Purpose & objective

The challenge our preservice educators faced was a lack of high-quality STEAM learning resources for young learners, especially resources grounded in early childhood learning best practices of learning through exploration, literacy, and play. To alleviate this problem, we created a program to systematically create and share STEAM learning kits that are available for checkout through our university to all regional community educators as well as our preservice educators.
At the end of the session, participants will understand how to create high-quality STEAM learning resources and how to share these resources with the community in a systematic way.

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Outline

The poster will include:
Why STEAM Learning for Littles
The objectives of the project
Images from the STEAM learning kits
Roles of all those involved in the project
The next steps for the project

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Supporting research

DeJarnette, N. K. (2018). Implementing STEAM in the early childhood classroom. European Journal of STEM Education, 3(3), 18.
Hunter‐Doniger, T. (2021). Early childhood STEAM education: The joy of creativity, autonomy, and play. Art Education, 74(4), 22-27.
Monkeviciene, O., Autukeviciene, B., Kaminskiene, L., & Monkevicius, J. (2020). Impact of innovative STEAM education practices on teacher professional development and 3-6 year old children’s competence development. Journal of Social Studies Education Research, 11(4), 1-27.
Sharapan, H. (2012). From STEM to STEAM: How early childhood educators can apply Fred Rogers' approach. YC Young Children, 67(1), 36.
Vartiainen, J. (2021). Play is a pathway to science: STEAM education in early childhood. Childhood Education, 97(5), 56-59.

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Session specifications

Topic:
Maker activities and programs
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices not needed
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.