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Take Me to the Moon and Back With Sewable Electronics!

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Colorado Convention Center, Mile High Ballroom 4EF

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Media Arts Production Teacher
Eleanor Roosevelt High School
@AMBatten
Experienced Media Arts Production teacher with a demonstrated history fo working in the education field including Kindergarten, Technology Integration, Professional Development, and Media Arts Production. Skilled in K-12 Education, classroom management, lesson planning, educational technology, media arts production, and Administration Certification.
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Technology Teacher
Prince George's County Public Schools
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Education Consultant
BJLFELTCLAYMAKER LLC
@feltclaymaker
Ms. Liedahl is the Media Arts Instructional Specialist in the Department of Creative and Performing Arts for Prince George's County Public Schools in Maryland. Her responsibilities include managing, training, and supporting Media Arts teachers at the elementary school, middle school, and high school levels, coordinating Media Arts professional development, and supporting all creative arts supervisors and teachers in general. She also serves on several district, state, and national committees. Embracing the Universal Design for Learning (UDL) framework, Ms. Liedahl promotes cross-curricular collaboration with technology and arts integration, including Science, Technology, Engineering, Arts, and Mathematics.

Session description

Go to the moon and back with sewable electronics! Participants will design and fabricate an e-textile with an integrated sensor for outer space that can be beautiful and functional. Gain access to lesson plans and resources to bring these hands-on, “hard-fun” activities into your own classroom.

Purpose & objective

It’s going to take people who know how to sew and integrate electronics and sensors to build space suits that can take us to the moon (or Mars) and back! Sewable electronics combine traditional craft processes (sewing, fashion design, and textile design) with electrical engineering, computer science, and hardware skills.

With sewable electronics, you can create e-textiles (electronic textiles), which are often wearable, flexible projects that look less like traditional electronics and more like fashion. Many e-textile projects replace the wiring with flexible conductive materials such as conductive thread and fabric. The skills gained in this session can be applied to creative projects in e-textiles, smart garments, fashion, design, and even soft toys!

During this session, attendees will design a simple e-textile with an integrated sensor and will gain access to lesson plans and resources to bring these hands-on activities into their own classrooms. No programming or sewing experience is necessary.

This hands-on workshop will inspire educators to build learning opportunities for students that develop skills in authentic processes of computational thinking that include problem-solving, critical thinking, inquiry, inventing, exploring, and discovering (21st Century Skills), all embedded within artistic processes of creating, performing/presenting/producing, responding, and connecting.

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Outline

Starting with Art, we will explore real-world examples, where participants will brainstorm something they might need if they were an astronaut on the moon. Ideas might include sensing oxygen levels, temperatures, or light. After brainstorming some ideas, participants will learn to create a switch circuit while exploring a mix of differently colored LEDs. Participants will then experiment with different techniques and materials to select the technique that best fits their design idea. Participants will have time to fabricate their idea, take reflective notes, and share ideas with the group. The session concludes with a gallery walk, and a tour of online resources and more information.

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Supporting research

Makers in Schools: Entering the Fourth Industrial Revolution (2018) Brown, S. & Liedahl, B.

Martinez, S. L., & Stager, G. (2013). Invent to Learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.

Mountsfield Makersville. (n.d.). Retrieved June 18, 2018, from https://sites.google.com/gotvdsb.ca/mountsfieldmakersville/home?authuser=0

Papert, S., & Solomon, C. (1971). Twenty things to do with a computer. Cambridge, MA: Massachusetts Institute of Technology, A.I. Laboratory.

Qi, J. (2012).The Fine Art of Electronics: Paper-based Circuits for Creative Expression. http://web.mit.edu/~jieqi/Public/Jie_Qi_MS_thesis.pdf

Solomon, C. (1986). Computer environments for children: A reflection on theories of learning and education. Cambridge, MA: MIT Press.

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Session specifications

Topic:
Maker activities and programs
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
We will use Microsoft MakeCode (https://makecode.adafruit.com/) to program the Circuit Playground Express boards for the activities (not to keep but to use during the session). Attendees will need a browser and a way to connect to the Circuit Playground Express via USB Type-A. If the device does not have a USB Type-A port, attendees will need an adapter. A limited number of a variety of adapters will be available to borrow from the facilitators.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.