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Unlock Student Engagement With Breakout Room Activities

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Colorado Convention Center, Mile High Ballroom 2A

Explore and create: Exploratory Creation lab
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Presenters

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Technology Trainer Administrator
Cincinnati Public Schools
@Queenmel99
@QueenMel99
Hello dahlings! My name is Melissa Kincaid. I have been an educator since 2003. Beginning as a classroom teacher I have taught Mathematics and Science grades 5 - Algebra 1. Currently, I am on the ROCKSTAR Learning Technologies Team of Cincinnati Public Schools as a Technology Trainer Administrator. I am also a visiting instructor at Miami University where I get to learn and grow alongside pre-service teachers! My passion is utilizing creativity, innovative techniques, and technologies to engage and empower ALL students to learn and grow. (https://bit.ly/kincaidonyoutube)Hello dahlings! My name is Melissa Kincaid. I have been an educator since 2003. Beginning as a classroom teacher I have taught Mathematics and Science grades 5 - Algebra 1. Currently, I am on the ROCKSTAR Learning Technologies Team of Cincinnati Public Schools as a Technology Trainer Administrator. I am also a visiting instructor at Miami University where I get to learn and grow alongside pre-service teachers! My passion is utilizing innovative techniques and technologies to engage and empower ALL students to learn and grow. (https://bit.ly/kincaidonyoutube)

Session description

Imagine a solid hour where students are engaged at a high level, working with their peers and using a variety of critical thinking skills. It is possible with breakout/escape room activities! Come experience how you can get started with incorporating breakout activities in your classroom!

Purpose & objective

The purpose of this session is to provide a hands-on experience on the benefits of utilizing breakout/escape room activities. Unfortunately, swift pivots to remote learning have resulted in a lack of effective collaboration, communication, and critical thinking skills among our students. The use of breakout/escape room activities allows teachers to rebuild these skills in a fun and engaging way. In this session, we will experience a variety of digital and physical resources I have used to engage students in these activities. Participants will experience a full escape room, navigating lock boxes and applications such as Google slides, google forms, YouTube, jigsaw planet, pixel art, Twitter, Screencastify, and more! As evidence of success for this session, you will leave with ideas, strategies, and resources on how to create an escape room in your classroom, as well as a network of teacher collaborators to share ideas throughout the year.

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Outline

I. Presenter Introduction/Welcome (5 min)

II. “The WHY” - We will take a few moments to establish why incorporating breakout/escape room activities is a high-impact teaching practice. (3 min)

III. Experiencing a Breakout Room - Participants will work in small groups to complete a breakout room experience.

IIIa. Setting to the breakout experience (5 min)
IIIb. Breakout experience (40min)
IIIc. Experience wrapup/ debrief (2 min)

IV. Ideas: a) how to find time and resources b) how to easily differentiate (5 min)

V. Participant collaboration/work time/Q&*A - This time is set aside for participants to network about how to incorporate these activities in classrooms. (if 90 min session)

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Supporting research

The content in this session is supported by the visible learning research of Professor John Hattie. The resources in this session employ several high-impact teaching strategies including Collaborative learning, multiple exposure, metacognitive strategies, and differentiated teaching. (https://www.education.vic.gov.au/Documents/school/teachers/management/highimpactteachingstrat.pdf)

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
* Software needed to be loaded in advance: Google Slides, Google Forms
* We may use the following, however, NO PRIOR ACCOUNTS are NEEDED: Microsoft Flip, Screencastify, YouTube, Twitter, Jigsaw Planet, Adobe Express, Kami
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.