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Innovative Explorers: Culturally-Infused Design Thinking for Elementary Minds

,
Colorado Convention Center, 111/13

Participate and share: Interactive session
Recorded Session
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Presenters

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Founder and Director
Coding with Culture
@codingwculture
@CodingwithCulture
Victor Hicks, a visionary in STEM education, is the Founder and CEO of Coding with Culture, Atlanta. He ingeniously integrates the storied legacy of Historically Black Colleges and Universities (HBCUs) with cutting-edge technology education for students aged 8 and above. Recognized in Forbes for his groundbreaking work, Victor stands at the forefront of closing tech disparities. Simultaneously, as a CSTA Equity Fellow, he ardently advocates for inclusivity in computer science education, cementing his position as a pioneering force in the industry. Through his unwavering dedication, Victor is reshaping the landscape of tech education, empowering the next generation of diverse innovators.

Session description

Energize elementary education with Innovative Exploration! Uncover culturally-infused Design Thinking and Project-Based Learning for Grades 3-5. Engage in hands-on activities, equipping educators to create dynamic, inclusive STEM experiences. Gain practical strategies for sustained impact and empower young learners in a culturally rich, hands-on journey!

Purpose & objective

Purpose:
This presentation aims to equip educators with the knowledge, skills, and resources needed to integrate culturally-infused Design Thinking and Project-Based Learning (PBL) into their classrooms. By leveraging technology and creative problem-solving, educators will foster a dynamic learning environment that empowers students to construct knowledge, engage with real-world challenges, and produce innovative solutions.

Objectives:
Participants will:

Understand the Significance of Culturally-Relevant Pedagogy:
--Recognize the impact of culturally-infused instruction on student engagement and achievement.
--Gain strategies for incorporating diverse perspectives in project design.
Define the Engineering Process & Design Thinking:
--Acquire a deep understanding of the Engineering Process and how it aligns with Design Thinking principles.
--Explore how to guide students through the stages of ideation, prototyping, and implementation.
Select and Utilize Digital Tools for Effective Design Process:
--Identify and employ specific digital tools to facilitate the design process, considering constraints and calculated risks.
--Familiarize themselves with widely available digital resources that enhance the learning experience.
Develop Culturally-Relevant, Hands-On Lesson Plans:
--Create lesson plans that integrate the Engineering Process, Design Thinking, and culturally-inclusive content.
--Design activities that actively engage students in exploring real-world issues and constructing knowledge.

Educational Challenge:
--One prevalent challenge is ensuring that elementary education remains relevant, engaging, and inclusive. Many educators face the task of integrating technology and culturally relevant content into their curriculum effectively.

Technology Intervention:
--Tools: Google Workspace, Tinkercad, Scratch, and Flipgrid.
--Rationale: These widely accessible digital tools facilitate collaboration, creative expression, and project-based learning. Google Workspace enables seamless communication and document sharing, Tinkercad fosters 3D design, Scratch supports coding skills, and Flipgrid promotes student voice and reflection.

Models Employed:
--Culturally-Infused Design Thinking Model: This model guides educators in infusing culturally relevant elements into the design thinking process, fostering inclusive problem-solving.

Instructional Activities/Strategies:
"Design Your Community" Project: Participants engage in a hands-on activity, envisioning and prototyping a solution to a real-world challenge within their local community.

Evidence of Success:
Pre- and post-session surveys will assess participants' confidence and knowledge in integrating culturally-infused Design Thinking and PBL.
Follow-up communication will invite participants to share successful classroom implementations and student outcomes.

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Outline

Introduction (5 minutes)

Welcome and Overview of the Session
Setting the Stage for Culturally-Infused Design Thinking

Significance of Culturally-Relevant Pedagogy (10 minutes)
--Understanding the Impact of Inclusive Education
--Strategies for Infusing Diversity and Culture into Learning Environments

Engineering Process & Design Thinking Overview (10 minutes)
--The Stages of the Engineering Process: From Problem Identification to Solution Implementation
--Aligning Design Thinking Principles with the Engineering Process

Digital Tools for Effective Design Process (10 minutes)
--Introduction to Google Workspace, Tinkercad, Scratch, and Flipgrid
--Hands-on Activity: Exploring Tools for Idea Generation and Prototyping

Creating Culturally-Relevant Lesson Plans (10 minutes)
--Integrating Engineering Process, Design Thinking, and Cultural Content
--Guided Activity: Design Your Community Project

Reflection and Sharing (5 minutes)
--Group Discussion: Insights and Takeaways from the Lesson Planning Activity
--Participants Share Their Innovative Ideas and Lessons

Q&A and Open Forum (5 minutes)
--Addressing Participant Questions and Providing Additional Insights
--Wrap-Up and Next Steps (5 minutes)

Engagement Tactics:

Pair and Share: Participants engage in small group discussions to reflect on and discuss key concepts.
Device-Based Activities: Participants use their devices to explore digital tools and resources.
Hands-On Prototyping: The "Design Your Community" activity encourages active participation and application of design thinking principles.
Reflection and Sharing: Participants are encouraged to share their insights and innovative ideas with the group.

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Supporting research

Culturally Responsive-Sustaining Computer Science Education: A Framework (Kapor Center)-- kaporcenter.org

"What is Culturally Responsive Teaching" article https://www.edweek.org/teaching-learning/culturally-responsive-teaching-culturally-responsive-pedagogy/2022/04

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
3-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Google Based email address
Scratch Account- http://www.scratch.mit.edu
Microsoft Flip account: www.flipgrid.com
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.