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Free Tools for Coaches to Take Your Team to The Next Level

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Colorado Convention Center, 405/6/7

Participate and share: Interactive session
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Presenters

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Computer Science Teacher
Kimberly received her Bachelor in Music Education and Masters in Secondary Education from UNO, Masters in Curriculum and Instruction from Doane University, and her Masters in Computer Science Education from UNO. Kimberly taught Instrumental Music at Omaha Bryan High School for 6 years. Kimberly is now a Computer Science Teacher at Gretna High School and Gretna East High School as well as an Esports coach. She is currently the President of the Metro Omaha chapter of the CSTA and the Vice President of the Nebraska Schools eSports Association.

Session description

So you have an Esports team going, but now what? What can tools are out there for you to use to enhance your program? We will cover some free tools to help you grow and manage your program.

Purpose & objective

Participants will take their program to the next level, by utilizing free tools to help them manage their program and grow their brand. After you have figured out how to manage your program, there are additional tools out there to help make your program more successful and more professional. I have personally used all of the tools I will be talking about or I know other coaches who have used these and talked with them about these tools. I will discuss Discord bots, stream overlays, stream music, and some social media tools as well. I would also like to give any attendees a chance to mention some of their favorite tools.

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Outline

Introduction
Discord Bots - How they work
Go over personal top 5 bots and features
Stream overlays - Where to find them, how to use them
Twitch bots - What they can do
Stream music - Where to find copyright-free music
Social Media - What accounts to use, how to link things together, how to create graphics
Share - What tools have you found helpful to add to our lists?

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Session specifications

Topic:
Esports
Grade level:
6-12
Skill level:
Beginner
Audience:
Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Twitch, Discord
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Coaches:
Digital Citizen Advocate
  • Inspire and encourage educators and students to use technology for civic engagement and to address challenges to improve their communities.
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.