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DJing in VR - The Next Frontier
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Colorado Convention Center, Innovation Arcade: Connections Theater
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Presenters

DJ HAPA sits at the intersection of music, education, and technology. He’s shared stages with artists as diverse as his musical selection: Michael Jackson to Snoop to Miles Davis’ Electric Band. Dubbed “The DJ Coach,” HAPA leverages his 25+ years of DJ and entrepreneurial experience blended with a sociology degree from UCLA to mentor aspiring DJs from 192 countries with his industry leading, project learning based curriculum and book. With a mission to help others find their passion and unlock their potential, HAPA creates access through building programs for aspiring DJs in schools and online in virtual reality.
Session description
Showing the latest technology of performance in VR with a DJ simulator that helps users learn to DJ with innovative tools and provides access to top-of-the-line of equipment, lowering the barrier of entry and giving them access to a community of like-minded music lovers.
Purpose & objective
Objective of this seminar is to broaden the audience horizons to the tools that exist currently. The product I will be showcasing is already commercially available and can be implemented in classrooms. The outcomes will be for participants to see how accessible DJ education can be in VR and Mixed Reality and to inspire them to find ways to push the boundaries for their students.
Outline
Intro and Quick Performance (10 min)
Game Mode Lessons in TRIBE with Audience Participation (15 min)
Interactive Workshops collaborating with others logged in (10 min)
Q&A
Supporting research
https://tribexr.com
https://mashable.com/video/tribe-vr-dj-school-metaverse
Session specifications
Topic:
AR/VR/XR
Grade level:
PK-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Music, Performing/visual arts
ISTE Standards:
For Students:
Empowered Learner
Empowered Learner
- Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
- Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
- Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session