Collaborating Across Subjects: Integrating Technology and Art Methods
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HBGCC - Posters, Table 26
Session description
Outline
Title: Collaborating Across Subjects Using Technology and Art Methods
I. Introduction (5 minutes)
Content: Overview of the workshop objectives and relevance of integrating subjects.
Engagement: Quick icebreaker activity where participants share their experiences with interdisciplinary teaching.
Process: Use a digital polling tool (e.g., CoSpaces, Canva, Google Drawing, Tinkercad, Google Slides) to gather responses.
II. Presentation of Unit Plan (10 minutes)
Content:
Detailed presentation of the comprehensive unit and lesson plans developed for the 3rd-grade social studies project.
Emphasis on integration of art, technology, math, and English.
Engagement:
Visual presentation with slides showcasing lesson objectives and learning outcomes.
Handout distribution with key components of the unit plan.
Process: Engage in a brief Q&A session after the presentation.
III. Showcase of Student Work (10 minutes)
Content:
Display examples of student projects from the unit.
Discussion on diversity of outcomes and creativity.
Engagement:
Interactive gallery walk where participants examine student work.
Process: Encourage peer discussions during the gallery walk.
IV. Group Activity: Designing a Lesson Plan (25 minutes)
Content: Participants will collaboratively design a lesson plan integrating art and technology into a social studies theme of their choice.
Engagement:
Breakout groups assigned specific themes (e.g., cultural diversity, historical events) for brainstorming.
Provide templates and guidelines for lesson design.
Process:
Each group presents their lesson plan for peer feedback.
V. Closing and Reflection (10 minutes)
Content: Summary of key takeaways and the importance of integrating diverse subjects.
Engagement:
Invite participants to share one key insight or idea they plan to implement.
Process: Use a digital platform (e.g., Padlet, Google Forms, or Canva) for participants to post reflections.
Supporting research
Beers, K. (2011). Building on the Strengths of Students in Diverse Classrooms. Educational Leadership, 69(6), 36-41.
Garrison, D. R., & Anderson, T. (2003). E-Learning in the 21st Century: A Community of Inquiry Framework for Designing and Implementing Learning.
Thomas, J. W. (2000). A Review of Research on Project-Based Learning.
The International Society for Technology in Education (ISTE): ISTE Standards for Students.
ASCD: Whole Child Initiative.
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Collaborator
- Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Innovative Designer
- Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
- Use digital tools to visually communicate complex ideas to others.
Trips and Tours
