School Librarian Playground
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HBGCC - Playground B
Session description
Outline
I. Introduction (digital resources available ahead of the conference)
A. Overview of emerging tech tools attendees will experience through hands-on demos and play
B. Explanation of rotation schedule and session structure
II. Small Group Tool Demos (two 60 minutes sessions total)
A. Attendees will rotate freely different demos and presentations led by expert school librarians/teacher librarians
III. Open Play
A. Participants freely explore tools and tinker through informal, self-guided play
B. School library tech experts circulate to answer questions and assist as needed
C. Collaboration encouraged to brainstorm integration ideas
IV. Discussion & Reflection (through digital resources after the conference)
A. Attendees can discuss key takeaways and applications for their libraries and plan future collaborations
B. Share out their favorite highlights with all attendees
V. Closing Remarks & Feedback (through digital resources after the conference)
A. Feedback forms collected
Supporting research
https://www.commonsense.org/education/articles/10-reasons-librarians-are-more-important-than-ever
Presenters


























Session specifications
Topic:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
ISTE Standards:
Learner
- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
- Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.
TLPs:
Influencer Disclosure:
Related exhibitors: | WeVideo, Inc., Book Creator, Swivl, Inc. |