Early Learners + Technology = A Bright Future
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Marriott Rivercenter - Grand Ballroom GM
Session description
Outline
Introduction (10 minutes). Participants will share on a Padlet the technology tools they use with their younger students. Time will be given for participants to share how they use the various tools. (20 minutes). Overview of technology tools available to use in K-2 classrooms (15 minutes). Present various lessons and activities in multiple subjects and grade levels. Attendees will have time to experiment with the various tools. (30 minutes). Follow-up time for questions and observations (15 minutes).
Process: The presenter will guide the participants through the various tools and resources that lend themselves for use in the K-2 classroom. Every participant will have access to resources electronically to take back to their classroom.
The session will include device-based activities and interactive learning games.
Supporting research
-McManis, L. D., & Gunnewig, S. B. (2012). Finding the education in educational technology with early learners. Young Children, 14-24.
-Liechtman, Grant. Take Aim at Innovation! Eugene, Or.: International Society for Technology in Education, 2013. Print.
-Oates, Rita. How to Learn in the 21st Century, Educational Leadership (Sept. 2009).
-The Curious Classroom by Harvey 'Smokey' Daniels, (2017)
heinemann.com/products/e08990.aspx
-Technology and Young Children: Online Resources and Position Statement by NAEYC
https://www.naeyc.org/resources/topics/technology-and-media/resources
-The Impact of Technology in Early Childhood Education by Lynn University. 2024
Presenters

Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
ISTE Standards:
Creative Communicator
- Create original works or responsibly repurpose or remix digital resources into new creations.
- Publish or present content that customizes the message and medium for their intended audiences.
- Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.