Storyliving: Harnessing Virtual Reality to Promote Global Consciousness and Empathy
,
HBGCC - Innovation Arcade - Model Classroom 1
Session description
Outline
1. Introduction (2 min)
2. Session overview & introduction to VR and its significance to education (8 min)
a. Audience engagement--participants share their
experiences using VR
3. Explanation of CVR--how it works, potential for transforming learning, and examples of CVR in action (10 min)
4. Research--an overview of the latest research and evidence supporting the use of VR in education (15 min)
5. Tools & Resources--actionable strategies and tools/resources to support CVR in the curriculum; attendees will be provided with curated resources in a Padlet to utilize independently (20 min)
6. Wrap-Up/Q & A (5 min)
Supporting research
The work of Jeremy Bailenson:
https://vhil.stanford.edu/people/jeremy-bailenson
Reality Bytes: Innovative Learning Using Augmented and Virtual Reality by Christine Lion-Bailey, Jesse Lubinsky, and Micah Shippee
The War for Kindness: Building Empathy in a Fractured World by Jamil Zaki
Chris Milk's TED Talk, "How Virtual Reality Can Create the Ultimate Empathy Machine" https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine?subtitle=en
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Learner
- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Trips and Tours