MakerSpace Make and Take Across the Content Areas
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HBGCC - Playground A
Session description
Outline
Content and Activities:
Each station in the makerspace will be dedicated to a different content area (as many as we can gather). At each station, there will be a demonstration of the makerspace activity and participants will actually engage in the process of doing whatever activity the presenter brings to the table.
Time:
Time will depend upon how long the playground lasts, how many stations there are, etc. Generally speaking each makerspace activity shouldn't last more than 10-15 minutes along with question and answer time.
Process:
People who visit this playground will be engaged in the creation of a makerspace product based in the content areas, so they will be able to find something that meets their interests.
Supporting research
Design Thinking in the Classroom (2018), Lee
Worlds of Making: Best Practices for Establishing a Makerspace for Your School (2015), Fleming
Invent to Learn: Making, Tinkering, and Engineering in the Classroom, 2nd Edition (2019)
Presenters





















Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Designer
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Innovative Designer
- Develop, test and refine prototypes as part of a cyclical design process.
Influencer Disclosure:
Related exhibitors: | Brown Dog Gadgets |