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CANCELLED: Crafting Creativity: Exploring Minecraft for Education

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HBGCC - 004

Interactive Session
Blended Content
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Session description

Minecraft for Education: a game where students can explore the limits of creativity. Minecraft provides students with hands-on activities, project-based learning, and integrates into the curriculum easily for multiple subjects. With a new generation of learners, why not learn and implement a tool that fosters 21st century skills?

Outline

Introduction (5 minutes)
- Welcome and introductions
- Overview of Minecraft for Education
- Where to download

Minecraft Basics (15 minutes)
- Navigating the interface
- Basic controls
- Building and breaking blocks

Content Library (15 minutes)
- Exploring the content library
- Finding premade worlds and lesson plans
- Filtering content by subject and grade level

Hosting Worlds (10 minutes)
- Creating a new world
- Inviting students to join
- Managing digital etiquette

Advanced Features (10 minutes)
- Agents
- Coding
- Interactions

Q&A (5 minutes)

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Supporting research

Minecraft: https://education.minecraft.net/en-us/blog/ireland-dcu-research#:~:text=The%20study%20identified%20distinct%20overarching,content'%2C%20and%20'barriers%20to

NIH Study: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10170428/

ISTE: https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool

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Presenters

Photo
Digital Resource & Content Specialist
Ysleta ISD
Photo
Innovative Learning Specialist
YISD

Session specifications

Topic:

Games for Learning, Gamification and Esports

Grade level:

PK-12

Audience:

District Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Office 365 account with Minecraft for Education
Minecraft for Education may be downloaded from this site: https://education.minecraft.net/en-us/get-started/download

Subject area:

Interdisciplinary (STEM/STEAM), Teacher Education

ISTE Standards:

For Educators:
Leader
  • Advocate for equitable access to technology, high-quality digital content, and learning opportunities to meet the diverse needs of all students.
For Students:
Empowered Learner
  • Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
Creative Communicator
  • Use digital tools to visually communicate complex ideas to others.