House of Possibilities Playground: Creative Design for Access & Inclusion
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HBGCC - Playground B
Session description
Outline
We will follow the structure and engagement recommendations provided to the playground organizers as has been the practice over the past several years. Playgrounds generally last 2 hours across 2 one hour session blocks with tables and poster areas with presenters speaking on various topics as attendees travel through to visit each table in their exploration of the playground space. There is also usually a stage area or two along with space for interactive experiences.
See the complete Guidebook for the House of Possibilities: Creative Design for Access & Inclusion here: https://docs.google.com/presentation/d/15motemwkWtPRxvj6AMPpQ8jGmKpxcN_E8_pnn4QVz7Q/edit?usp=sharing
Supporting research
https://docs.google.com/document/d/1COUR5p1E1gi-r8Hk0WXfYwzVX3Fw6fSNdvHvggVBJMc/edit
https://www.azk12.org/arizona-technology-integration-matrix-tool
https://www.amazon.com/Intention-Creativity-Classroom-Amy-Burvall/dp/1945167327
https://udlguidelines.cast.org/
Presenters

























Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Empowered Learner
- Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Learning Designer
- Collaborate with educators to design accessible and active digital learning environments that accommodate learner variability.
TLPs:
Influencer Disclosure:
Related exhibitors: | SchoolAI, KinderLab Robotics, Inc., Adobe, MagicSchool, Brisk Teaching, Kami, Google, Inc., Smartbox Assistive Technology, WeWillWrite, Canva Education |