M(AI)TH: Putting the AI in Math
,
Grand Hyatt - Lonestar Ballroom E
Session description
Outline
1. Introduction (5 minutes)
- Overview of AI in math education and responsible use
2. Using an LLM to create learner relevant materials. (10 minutes)
3. Expanding on the created materials to make them more engaging and fun. (10 minutes)
4. Create an AI assistant with Google Gems or a custom GPT, building the assistants knowledge base, and providing the instruction set. (15 minutes)
5. Use the assistant to generate an aligned artifact. (5 minutes)
6. Basics of Vibe Coding and using previously created materials to generate and interactive artifact that is standards aligned, relevant, and engaging. (10 minutes)
7. Review and Close (5 minutes)
Supporting research
https://amte.net/sites/amte.net/files/Connections%20%28Beauchamp%29.pdf
https://www.edutopia.org/article/using-ai-math-instruction/
Presenters

Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.