Revolutionize Science Education: Empower Students with Virtual Reality
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HBGCC - Innovation Arcade - Model Classroom 2
Session description
Outline
The session will begin with an immersive Virtual Reality (VR) experience in a science lab. Participants will use VR headsets to enter a creator space, where they can manipulate 3D objects in real time. This multi-user environment allows participants to interact with both the models and each other, enhancing collaborative learning. For example, attendees can enlarge a heart to life size, disassemble bones from the skeletal system, examine a skull from multiple angles, or use a 3D pen to label and sketch concepts. The VR lab experience will last approximately 20 minutes, followed by 20 minutes in the creator space. The session will conclude with a 10-15 minute discussion and Q&A session for sharing insights and answering questions.
Supporting research
Marougkas, A., Troussas, C., Krouska, A. et al. (2024) How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade. Multimed Tools Appl 83, 18185–18233 . https://doi.org/10.1007/s11042-023-15986-7
Conrad, M., Kablitz, D., and Schumann, S. (2024),
Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, Volume 4,
,100053, ISSN 2949-6780.
https://doi.org/10.1016/j.cexr.2024.100053.
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Mac, Chromebook, PC
Tablet: Windows, Android, iOS
Subject area:
ISTE Standards:
Learner
- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Apply evidence-based instructional design principles to create innovative and equitable digital learning environments that support learning.
Trips and Tours

