Game-Changing Lessons: Explore Free & Authentic Resources on K20 LEARN
,
HBGCC - Posters, Table 5
Session description
Outline
Engage (15 minutes):
Introduce the K20 LEARN website and its purpose.
Use Mentimeter to gather responses, sparking interest in the session's content.
Explore (25 minutes)
Introduce various categories of resources on the K20 LEARN site, focusing on the game portal, 5E lessons, and instructional strategies.
Briefly demonstrate how to navigate the website and access different resources.
Encourage participants to identify resources they find particularly useful or relevant to their teaching context.
Explain (20 minutes)
Discuss how to evaluate resources for authenticity and alignment with educational standards.
Present strategies and tools for integrating technology into lessons to promote authentic learning experiences.
Facilitate a discussion where groups share insights from their exploration, focusing on how certain resources can address diverse student needs.
Provide a handout summarizing evaluation criteria and integration strategies.
Extend (20 minutes):
Guide participants in designing a lesson plan using the resources they have explored.
Focus on incorporating critical thinking and problem-solving skills.
Have participants work in pairs or with a presenter to brainstorm a lesson plan, incorporating elements from K20 LEARN.
Encourage participants to share with their colleagues.
Evaluate (10 minutes)
Summarize key takeaways from the session, emphasizing the importance of authentic learning experiences.
Use a quick exit ticket activity with the instructional strategy 3-2-1 for participants to identify the most applicable tools of the K20 LEARN website.
This presentation will use the following tactics to engage participants:
Dynamic Peer-to-Peer Interaction: Dive into lively small group discussions and collaborative partnerships for exciting lesson planning!
Interactive Device-Based Activities: Get hands-on as you explore the K20 LEARN website on your personal devices—discover, engage, and share!
Fun Games: Amp up the energy with live polling and exit ticket activities that spark participation and gather valuable feedback!
Supporting research
Authenticity Practitioner Brief: https://drive.google.com/file/d/1O4J4LinXifZo0s3gv1MbHFRQMe-DKCAp/view?usp=sharing
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Collaborator
- Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Trips and Tours
