From Canvas to Code: Amplifying Student Agency Through Competency-based STEAM Learning
,
Grand Hyatt - Texas Ballroom C
Session description
Outline
Key Topics:
*Student Agency and Topic Choice
*The Role of Art in STEM Projects
*Competency-based learning
*Meaningful Making, Self-Reflection, SEL
*Practical Applications and Strategies:
Agenda:
1. Introductions
2. Device-based - pulse check using Mentimeter - asking folks about what interested them in attending so we can frame content around the interest areas
3. Overview of The Possible Zone
4. Grounding the thesis of the presentation in key takeaways from research.
5. Showcasing interdisciplinary PBL projects at TPZ that incorporate arts into STEM and exemplify evidence-based practices outlined above
6. Think-pair-share about the impact of the projects mentioned
7. Brief share-out about findings
8. Q&A
Supporting research
https://onlinelibrary.wiley.com/doi/10.1002/jee.20112
https://www.tandfonline.com/doi/full/10.1080/10632913.2017.1292973
https://www.sciencedirect.com/science/article/pii/S1877050913011174?via%3Dihub
STEAM Education: Theory and Practice By Khine and Areepattamannil
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Collaborator
- Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
- Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
TLPs:
| Related exhibitors: | LEGO Education, University of Texas Austin - We Teach CS |
Trips and Tours
Recorded Session
