Digital Detectives: A Campaign Awareness of Digital Citizenship
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HBGCC - Posters, Table 1
Session description
Outline
The audience will be able learn about the importance of digital citizenship. Students will share how to create interactive learning experiences using technology.
Each participant will be able to stay as long as they want in the stand to, but, in general, they will take about 5-10 minutes listen to how the project developed, the challenges faced, and to share ideas.
Supporting research
Culatta, R. (2021) Digital for Good: Raising Kids to thrive in an online world. Harvard Business Review, USA
Goldoman, S., Kabayadondo, Z. (2017) Taking Design Thinking to School: How the Technology and Design can transform teachers, learners and classrooms. Routledge, USA.
Wagner, T. (2015). Creating Innovators, The making of young people who will change the world. Scrivener, USA.
LaGarde, J. And Hudgins, D. (2021) Developing Digital Detectives. ISTE, USA
Mattson, K. (2021) Ethics in a Digital World: Guiding Students Through Society’s Biggest Questions, USA
ISTE (2024) Digital Citizenship, USA
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Knowledge Constructor
- Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
- Publish or present content that customizes the message and medium for their intended audiences.
Trips and Tours
