Creation Over Consumption: Reimagining How Students Engage with Content in the Classroom
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HBGCC - Posters, Table 20
Session description
Outline
I. Introduction (5 min)
Explanation of why educators should start to rethink their content
How digital thinkers learn
II. Understanding Creation Over Consumption (5 min)
Defining both terms
Explaining that both have a place in education
Sharing examples of both
III. Toolbox breakdown (5 min)
Comprehensive list of tools
IV. Student Centered Lessons (30 min)
Practical strategies for designing lessons that prioritize creativity
Share ways Padlet, Canva, and Book Creator can be used and how these align with academic standards
V. Q&A and Collaboration (15 min)
Open the floor for questions, discussion, and the sharing of ideas among participants.
Foster collaboration and networking among educators.
Make-and-take time
Supporting research
"The InterACTIVE Class" by Joe and Kristin Merrill (Elevate Books EDU - Jan. 2020). Link: https://amzn.to/39RiHQF
Presenters


Session specifications
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ISTE Standards:
Designer
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.