CANCELLED: Playing to Communicate: Learning Sign Language through Gamification.
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HBGCC - Posters, Table X
Session description
Outline
Through the use of a mobile device in an APP that generates various activities which include different levels that allow the development of cognitive skills, attendees will take the necessary time, from a couple of minutes to a complete and directed class that allows the understanding of American Sign Language (ASL) and generate an approach in the gap with people who have a type of deafness.
Besides communicate, math situation will be address, depending on the ASL skill level, the user will be able interact with the content.
1. Process for detecting images (ASL) usign the device camera
2. Process image with Mixed Reality
3. Receive Sign Language (ASL) feedback
Supporting research
https://ssec.si.edu/stemvisions-blog/5-benefits-gamification
https://www.mdpi.com/2227-7390/11/17/3729
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611935/
Presenters
Session specifications
Topic:
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ISTE Standards:
Knowledge Constructor
- Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- Use digital tools to connect with peers from a variety of backgrounds recognizing diverse viewpoints and broadening mutual understanding.
Trips and Tours
