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Jumpstart Your Journey into Immersive Learning
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HBGCC - Innovation Arcade - Connections Theater
Innovator Talk
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Session description
Immersive technologies, such as VR and AR, are a fantastic way to engage and add relevance to learning. But here's the thing—you don't need expensive gadgets to start integrating immersive learning. It's all about finding the path that works for you. Let’s explore those paths, no matter your resources.
Outline
Introduction and Terminology (10 minutes)
Exploring Immersive Learning Entry Points (15 minutes)
Diving into the Metaverse: Leveraging Existing Resources (15 minutes)
Planning for Implementation & Classroom Integration (15 minutes)
Q&A and Wrap-up (5 minutes)
Supporting research
Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments: https://doi.org/10.1109/TALE.2018.8615281
The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality: https://doi.org/10.1007/s10648-020-09586-2
Immersive Interfaces for Engagement and Learning: https://doi.org/10.1126/science.1167311
Presenters

Session specifications
Topic:
Emergent Technologies, AR, VR, and XR
Grade level:
PK-12
Audience:
District Level Leadership, School Level Leadership, Technology Coach/Trainer
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
none required
ISTE Standards:
For Educators:
Designer
Creative Communicator
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Creative Communicator
- Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.