Radical Student Ownership or Let the Students Wire the Future
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HBGCC - Posters, Table 2
Session description
Outline
Introduction: 10 minutes
-Content: Introduce the project, its purpose for the town and school, and the goal of improving community and learning.
-Engagement: Ask the audience about their experiences with similar projects to connect.
-Audience Participation: Invite initial responses and set the tone for interactive Q&A throughout.
Understanding Challenges and the Project: 15 minutes
-Content: Discuss initial challenges, vague goals, and how students helped focus objectives.
-Engagement: Share relatable project stories, inviting ideas or experiences from the audience.
-Audience Participation: Pause for questions and suggestions on overcoming challenges.
Strategies and Execution: 15 minutes
-Content: Outline strategies to turn goals into actionable plans, involving students and community stakeholders.
-Engagement: Use visuals to show progress and decision-making.
-Audience Participation: Ask how attendees could apply these strategies to their own projects.
Results: 10 minutes
-Content: Present the project outcomes and lessons learned, using before-and-after visuals.
-Engagement: Share key successes and impact stories.
-Audience Participation: Open the floor for questions about results and feedback.
Reflection and Q&A: 10 minutes
-Content: Reflect on what worked and discuss long-term benefits of the project.
-Engagement: Encourage final thoughts on applying similar ideas.
-Audience Participation: Invite questions, ideas, and takeaways from the audience.
Total Time: 60 minutes
Supporting research
Jocko Willink and Leif Babin. Extreme Ownership. How US Navy Seals Lead and Win | Key Takeaways, Analysis & Review. IRB, 2015.
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Subject area:
ISTE Standards:
Systems Designer
- Ensure that resources and infrastructure for supporting effective use of technology for learning are sufficient and scalable to meet future demand.
Leader
- Advocate for equitable access to technology, high-quality digital content, and learning opportunities to meet the diverse needs of all students.
Empowered Learner
- Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
Trips and Tours