Change display time — Currently: Central Daylight Time (CDT) (Event time)
Level Up: Leveraging AR & VR to Increase Student Engagement
,
HBGCC - Posters, Table 5
Poster
Save to My Favorites
Session description
Ready to level up with immersive learning? Augmented Reality and Virtual Reality (AR/VR) are powerful ways to engage diverse learners. Explore innovative ways to increase student engagement with AR and VR experiences and content creation. Gain tools, apps, ideas, and resources to incorporate AR/VR in standards-based lessons.
Outline
Welcome (5 mins)
- Intro.
- Who’s in the Room (session links/resources)
- Rate Your Experience
What is AR/VR? (5 mins.)
AR/VR lesson examples (25 mins)
- Merge EDU
- zSpace
- Nearpod
- Class VR
- Sandbox AR
AR/VR tools and resources (15 mins)
- More tools and apps
- Lesson Ideas
Closing/Q & A (5 mins)
Supporting research
https://www.fi.edu/difference-between-ar-vr-and-mr
https://edtechmagazine.com/k12/article/2019/08/arvr-k-12-schools-use-immersive-technology-assistive-learning-perfcon
https://www.arvrinedu.com/
Presenters

Session specifications
Topic:
Emergent Technologies, AR, VR, and XR
Grade level:
PK-12
Audience:
Librarian, Teacher, Technology Coach/Trainer
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Subject area:
Interdisciplinary (STEM/STEAM)
ISTE Standards:
For Educators:
Facilitator
Facilitator
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
TLPs:
Connect learning to learner, Spark Curiosity
Trips and Tours