Design Thinking for Creative Problem Solving in the Classroom
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HBGCC - Hemisfair Ballroom 1
Session description
Outline
ntroduction and Overview of Design Thinking (10 minutes):
Present an overview of design thinking, its benefits, and its application in education.
Audience engagement: Brief poll or Q&A on current knowledge of design thinking.
Step-by-Step Exploration of Design Thinking Process (20 minutes):
Break down each phase of design thinking (Empathize, Define, Ideate, Prototype, Test).
Audience participation: Small group activity where attendees brainstorm solutions to a sample classroom problem using design thinking.
Real-World Examples and Tools (15 minutes):
Showcase examples of design thinking in classrooms.
Introduce digital tools and resources that support the design thinking process.
Audience engagement: Pair discussions on how these tools could be used in their own settings.
Hands-On Design Thinking Workshop (10 minutes):
Attendees work in teams to develop a lesson or activity using the design thinking framework.
Audience engagement: Share back ideas and discuss possible adaptations for diverse learners.
Closing and Reflection (5 minutes):
Summarize key takeaways.
Audience engagement: Reflection activity where participants share how they plan to implement design thinking.
Supporting research
Design Thinking for Educators" by IDEO
"Creative Confidence" by Tom Kelley and David Kelley
Articles from Edutopia on design thinking and student engagement.
ISTE publications on student-centered learning and problem-solving.
Presenters



Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Windows, Android
Subject area:
ISTE Standards:
Learner
- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Empowered Learner
- Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.