Get Your Game On
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HBGCC - Posters, Table 22
Session description
Outline
I will be presenting some in-person games as well as some ideas on how to take classic favorites and connect them to curriculum. I will focus on the in-person gaming and experiences, explaining how I have used them in the classroom myself and how colleagues have used them. Then I will spend the rest of the time introducing various gaming websites & tools.
When introducing the tools, I will give examples of how they are used and how I have modified the games to differentiate the activities for the various levels and interests of my studens.
This will be mostly peer-to-peer interaction with discussions and device-based activities where participants can visit the websites and explore the resources. If time allows, I will play a game with the audience members that volunteer, so we can experience the game together.
Supporting research
https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning
https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml
https://www.teachstarter.com/us/blog/11-benefits-of-playing-games-in-the-classroom-resources-included/
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
https://quizlet.com/
https://www.blooket.com/
https://www.gimkit.com/
https://app.genially.com/
https://scratch.mit.edu/
Subject area:
ISTE Standards:
Empowered Learner
- Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
- Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Trips and Tours