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Connecting, Exploring, and Playing through Immersive Technology
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HBGCC - Innovation Arcade - Connections Theater
Interactive Session
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Session description
Immersive technology supports transformational learning experiences through experiential learning, unique use of space, and global connectivity. Join us for panel discussion examining XR's potential to equalize access, reignite student curiosity through play, support diverse learners, and enable interdisciplinary exploration. We will discuss implementation strategies, sustainability and scalability, and professional learning.
Outline
This is a panel discussion.
Presenters
Session specifications
Topic:
Emergent Technologies, AR, VR, and XR
Grade level:
PK-12
Audience:
Curriculum Designer/Director, District Level Leadership, Teacher
Attendee devices:
Devices not needed
ISTE Standards:
For Educators:
Designer
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
TLPs:
Spark Curiosity
Influencer Disclosure:
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
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