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Arts and Technology STEAM Playground: Creativity, Innovation, and Engagement for All Learners

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Playground
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Session description

Join us to learn engaging ways to incorporate STEAM, the arts, artificial intelligence and technology into all curricular areas PK-12. This fun, energized, hands-on playground will fill your bucket with so many ideas! Come to learn, explore, innovate, share and connect with us!

Outline

The playground will have a variety of presenters sharing on a variety of STEAM, Arts and Technology tools and resources.

The playground will have approximately 6 - 7 stations. Participants can rotate and explore each station as long as they would like.

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Outcomes

Educator will explore tools, projects, and best practices in an inviting hands on environment to aid educators in integrating the materials into their teaching easily.

Educators will explore digital tools that will help students to create, innovate and share using multi-media tools and resources. We will explore a variety of platforms, tools, styles, formats and digital media that can be used in a variety of curricular areas.

After this session attendees will know and use a variety of tools and techniques for STEAM, Arts, AI, and Technology integration that will enhance teaching and learning.

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Supporting research

ENHANCING STEAM EDUCATION IN THE ERA OF AI: INTEGRATING ARTIFICIAL INTELLIGENCE TO IMPROVE CRITICAL THINKING, CREATIVITY AND PROBLEM-SOLVING SKILLS
June 2025International Journal of Educational Research and Library Science: https://taapublications.com/tijerls/article/view/615

New Study Gives Guidance on STEAM Education Integration. https://www.education.pitt.edu/news-and-media/new-study-gives-guidance-steam-education-integration

Understanding and Creating Art with AI: Review and Outlook, Feb. 2021, https://arxiv.org/abs/2102.09109

Computers in Human Behavior: Artificial Humans
Volume 1, Issue 2, August–December 2023, 100004
https://www.sciencedirect.com/science/article/pii/S294988212300004X

Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity. https://www.frontiersin.org/articles/10.3389/feduc.2021.666792/full

Why The Arts Matter
https://www.arts.gov/art-works/2015/why-arts-matter

Do Schools Kill Creativity?
https://www.ted.com/talks/sir_ken_robinson_do_schools_kill_creativity?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare

A review of the effect of integrated STEM or STEAM (science, technology, engineering, arts, and mathematics) education in South Korea. https://apse-journal.springeropen.com/articles/10.1186/s41029-019-0034-y

Why study art?
https://www.tate.org.uk/art/talking-point/why-study-art

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Presenters

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Media specialist
J.L. Lomax Elementary
ISTE Certified Educator
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Teacher
Zenith Accelerated Learning Academy
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Media Specialist
Dodge Elementary School
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Director of Unified Champion Schools
Special Olympics North Dakota
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Assistant Director of Innovation
Faith Lutheran Middle and High School
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Timbers Elementary School
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Teacher
Watertown Unified School District
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Middle School Teacher
Faith Lutheran Middle School
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Editor, Creative Educator
Tech4Learning, Inc
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Education Consultant
BJLFELTCLAYMAKER LLC
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The Little STEM Lab
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Instructional Coach
Verona Area High School
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Educational Technologist
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shellysaidsoedu

Session specifications

Topic:

Innovative Learning, Making, and Fabrication

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Presenters will include station specific resources and materials in their individual session proposals. We will have approximately 6 - 7 different stations. We will also create a resource like this Google Slide Deck. 2025 Playground Resource: https://docs.google.com/presentation/d/1dUMJvL0Eqb7GvrL-nDDPJcSnWYP_9mWXv2CDpARmGJg/edit?usp=sharing

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Educators: Designer, Facilitator

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.