Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Retro Innovation: Engineering the Future with Cardboard and Code

,

Poster
Poster Theme: AI
Save to My Favorites

Session description

In this session, attendees will discover practical strategies for merging coding with hands-on engineering. You will learn how to guide students in designing and building interactive challenges for their robots, creating truly integrated project-based STEM learning experiences.

Outline

Content: Dash robots provide a physical dimension to the abstract world of coding, making it accessible and exciting for young learners. They will use the Engineering Design Process (Ask, Imagine, Plan, Create, Test, Improve) to design, build, and iterate on solutions to complex problems. Using simple, low-cost materials like cardboard, craft sticks, and rubber bands, students will engineer obstacles for their robots. They might design a plow to clear a path with legos , a launcher to deliver a small payload, or a tow hook to rescue another robot. Success will require a seamless integration of both digital code and physical design, forcing students to debug not only their programming logic but also their structural engineering. This dual-track approach ensures that students understand that technology is a tool for creation, not just consumption.

Timeline:
1 Introduction - the importance of using recycled materials for engineering and learning how things go together ( 5 minutes) peer to peer interaction
2 Tools of innovation: using different robots alongside cardboard creations to future our understanding of how robotics enhances engineering Show examples ( 10 minutes) device based activities
3 From Coder to Engineer: I will walk through how students progress from simple commands to designing, building, and testing their own robotic attachments to solve real-world problems. We'll highlight specific K-3 activities and differentiation strategies. Attendees will build obstacles or a maze and code robotic through their obstacle course ( 30 minutes) device based activities
4 Closure: Regroup and reflect (10 minutes) peer to peer interaction

More [+]

Outcomes

After this session, the participants will be able to design their own lessons integrating cardboard construction with robot engineering. You will learn how to guide students in designing and building interactive challenges for their robots, creating truly integrated project-based STEM learning experiences.

More [+]

Supporting research

Wonder workshop : why use Dahs: https://www.makewonder.com/en/

Beebots: https://www.terrapinlogo.com/beebot-ss.html

The Impact of Early Robotics Education on Students’ Understanding of Coding, Robotics Design, and Interest in Computing Careers: https://pmc.ncbi.nlm.nih.gov/articles/PMC10871080/

The Power of play https://info.scholarschoice.ca/blog/robotics-in-early-childhood-education

More [+]

Presenters

Photo
STEM teacher and Board Member InnEdCO
InnEdCo

Posters in this theme:

Session specifications

Topic:

Project-, Problem-, and Challenge-Based Learning

Grade level:

PK-2

Audience:

Teacher Prep, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: iOS
Laptop: Chromebook, Mac
Tablet: iOS

Participant accounts, software and other materials:

Bring laptops and/or iPads
Load Dash blockly app
Have access to Wonder workshop https://portal.makewonder.com/#/teacher-landing

Subject area:

Elementary/Multiple Subjects, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Learner, Designer
For Students: Innovative Designer

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences