Event Information
This interactive poster invites participants to explore how design thinking, AI-supported 3D design tools and physical prototyping can transform STEM learning in elementary classrooms. Attendees can engage at any point by exploring visual examples, handling printed prototypes and trying hands-on activities with Makers Empire and classroom-ready design thinking projects.
Participants will have opportunities to complete short design challenges, observe 3D printing in action and discuss ways to integrate design thinking into lessons. Conversations will focus on boosting spatial reasoning, student engagement and strategies to support diverse learners in creative problem-solving activities.
Engagement will include live demonstrations, interactive 3D design activities, hands-on printing, peer discussions and reflective prompts designed to spark curiosity, share practical strategies and inspire participants to embed design thinking and 3D design in meaningful STEM learning experiences.
At the end of this session, participants will be able to :
Understand how 3D design improves spatial reasoning and engagement.
Employ research-backed classroom challenges that link 3D printing to core subjects.
Gain practical workflows and resources to embed design thinking and AI supports in the classroom.
Adapt strategies and tools to support diverse learners and foster engagement in design thinking and 3D printing.
Bower, Matt & Stevenson, Michael & Falloon, G. & Forbes, Anne & Hatzigianni, Maria. (2018). Makerspaces in primary school settings - Advancing 21st Century and STEM capabilities using 3D design and 3D printing.
🔗https://www.researchgate.net/publication/328130642_Makerspaces_in_primary_school_settings_-_Advancing_21st_Century_and_STEM_capabilities_using_3D_design_and_3D_printing
CAST. (2022). Universal Design for Learning Guidelines, Version 3.0. Framework for flexible learning environments that meet diverse learner needs.
🔗https://udlguidelines.cast.org
Dimitriadis, M. (2023). Design Thinking in K–8 STEAM Education: Fostering Empathy and Innovation. Edutopia. Connects empathy-driven design with inclusion and student voice.
🔗https://www.edutopia.org/article/design-thinking-k-8-steam-education/
Eisenbacher, G. (2025). Incorporating Design Thinking into Classrooms. eSchool News. Examines design thinking as a framework for creativity and problem-solving.
ISTE (2024). The New Era of Accessible Tech. Highlights technology’s role in advancing equity and inclusion in digital learning.
Papert, S. (1993). Mindstorms: Children, Computers, and Powerful Ideas. Classic foundation of constructionist, maker-centered learning.
Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press.
Thomas, J. W. (2020). Project-Based Learning: A Handbook for Teachers. Demonstrates how authentic, challenge-based learning drives engagement.
UniSA & Makers Empire (2022). New Research Shows Makers Empire Improves Spatial Reasoning Skills & Attitudes.
🔗https://www.makersempire.com/new-research-shows-makers-empire-improves-spatial-reasoning-skills-attitudes-towards-stem-in-children/
Posters in this theme:
Flashprint software https://help.makersempire.com/en/articles/1829095-how-do-i-install-the-flashprint-software-for-the-adventurer-4-and-5m-pro