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Leveled Up Learning: Coding Curricular Games With MakeCode Arcade

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W105AB

Idea Lab
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Session description

In this interactive, make-and-take session, participants code along to create educational games that blend computer science with core subjects. Learn how students can use MakeCode Arcade to practice coding concepts and creatively show what they know in math, ELA, science, and beyond. Creativity required — experience optional!

Outline

0–10 min Welcome & Inspiration – Introduce MakeCode Arcade, showcase examples of student-created games across subject areas. Interactive demo; participants play sample games; use polling to identify content areas of interest.
10–15 min Core Coding Concepts – Quick tutorial on loops, arrays, conditionals, and Boolean logic in MakeCode. Live coding demo projected on screen; participants code along.
15–45 min Make and Take: Build Your Game! – Attendees create their own curricular-themed game using provided templates or start from scratch. Hands-on creation; peer collaboration; real-time troubleshooting and coaching.
45–55 min Showcase & Share – Participants test and play each other’s games, sharing how coding connects to curriculum. Peer-to-peer interaction; quick presentations or gallery walk.
55–60 min Reflection & Next Steps – Discuss classroom integration, differentiation, and extension ideas. Share resource links and community hubs.

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Outcomes

After this session, participants will be able to:

Integrate MakeCode Arcade into lessons that teach both coding concepts and core academic standards.

Facilitate creative, cross-curricular game design projects that promote computational thinking and problem-solving.

Support students in using games as a medium for storytelling and knowledge demonstration.

Apply game design principles to enhance engagement, differentiation, and authentic assessment.

Adapt MakeCode Arcade projects for a variety of subjects, grade levels, and classroom setups.

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Supporting research

Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking.

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy.

Grover, S., & Pea, R. (2013). Computational Thinking in K–12: A Review of the State of the Field.

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play.

Microsoft MakeCode Arcade (makecode.com/arcade) – Free coding environment for creating retro-style games.

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Presenters

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Director of Digital Innovation
Western Springs, District 101

Session specifications

Topic:

Curriculum Design

Grade level:

6-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Subject area:

Computer Science

ISTE Standards:

For Educators: Designer, Facilitator
For Students: Innovative Designer

Transformational Learning Principles:

Spark Curiosity, Ignite Agency