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GameClass Empowering All Classrooms Through Creativity Play Artificial Intelligence and Financial Literacy

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Poster
Poster Theme: AI
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Session description

In this session, participants will see how to use GameClass to create a financial literacy lesson. I will demonstrate designing activities, student-created games, and decision-based projects while showing automated feedback and performance tracking. Attendees will learn strategies to apply GameClass across subjects to increase engagement and personalize instruction.

Outline

During this session, I will introduce GameClass as a platform that transforms any lesson into an engaging, game based learning experience. I will begin by connecting with attendees through a brief discussion about how they currently use technology to promote student engagement. Next, I will demonstrate how to create a financial literacy lesson using GameClass, showing how to design activities, add overlays, and integrate decision based learning scenarios. Attendees will be encouraged to suggest topics or ideas to include in the live example, making the demonstration interactive and collaborative. Following the demonstration, I will explore how GameClass can be adapted for other subjects such as science, language arts, and business education while highlighting examples of student created projects that promote creativity and critical thinking. Participants will brainstorm how they might use GameClass in their own classrooms and share ideas with one another. I will also show how the platform provides automated feedback, grading options, and student data tracking to save teachers time and support differentiation. The session will conclude with a summary of key takeaways and an open discussion, allowing attendees to ask questions, share perspectives, and consider how GameClass can bring innovation, equity, and play into their teaching practice.

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Outcomes

After this session, participants will be able to use GameClass to design interactive lessons that promote creativity and student engagement. They will learn how to create a financial literacy lesson step by step, apply overlays and templates to other subjects, and use GameClass tools for feedback, assessment, and differentiated instruction.

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Supporting research

The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study — via ResearchGate (PDF)
ResearchGate

Game-based learning in early childhood education: a systematic review and meta-analysis — NCBI / PMC
PMC
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The impact of an online game-based financial education course: Multi-country experimental evidence — SSRN / abstract / PDF
SSRN

Game-Based Learning as a Gateway for Promoting Financial Literacy — ERIC (ERIC database abstract)
ERIC

The Impact of Digital Simulation Games in Improving Students’ Financial Literacy — Atlantis Press (PDF)
Atlantis Press

Effectiveness of digital educational game and game design in STEM — SpringerOpen article
SpringerOpen

Examining the effectiveness of gamification: meta-analysis — Frontiers (PMC)
PMC

Effects of Game-Based Learning on Students’ Computational Thinking — ResearchGate / journal article
ResearchGate

The use of educational game-based learning media on financial literacy — ResearchGate / conceptual article
ResearchGate

The Stock Market Game™ — official program / website (simulation-based financial learning)
stockmarketgame.org

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Presenters

Photo
Career and Technical Education Teacher
Smyrna High School

Session specifications

Topic:

Innovative Learning Environments

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher Development, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

www.gameclass.ai or www.gameclass.net

Subject area:

Business/Economics, Technology Education

ISTE Standards:

For Coaches: Connected Learner, Learning Designer