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Girls Who Game: Where Play Builds Confidence and Future Skills

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W306AB - Dell

Hosted Activity: Innovator Talk
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Session description

Game-based learning can ignite STEM confidence, belonging, collaboration, creativity, and problem-solving. Discover how districts use Girls Who Game to expand access, elevate student voice and agency, and create engaging pathways into future-ready STEM and technology skills. Game on!

Presenters

Photo
K-12 Education Strategist
Dell Technologies

Session specifications

Topic:

Games for Learning, Gamification and Esports

Grade level:

6-12

Audience:

District-Level Leadership, Teacher, Technology Coach/Trainer

Subject area:

Interdisciplinary (STEM/STEAM), Other: Please specify