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Innovative Learning through Augmented Reality

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Listen and learn: Edtalk
Recorded Session
Virtual Session
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Presenters

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Digital Teaching & Learning Specialist
ACS International School
@innovate_2_EDU
@innovatetoeducate
Lyndsey is an international educator with a focus on digital integration & has a master’s degree in Early Childhood Education. She focuses on making learning through AR accessible for students & teachers, viewing AR as a another tool in the creative toolbox. She was named by Pearson Education as a Digital Innovator of the Year 2023 silver winner, is a winner of the Tech 100 Women UK, & a Rising Star in Education & Academia 2024. She founded ‘Create for a Cause’, to unite Distinguished Educators worldwide to write books helping students raise awareness of global causes through digital creativity.

Session description

In this session participants will learn about my Access to Learning Framework as a guide for providing creative pathways for students to interact with their learning or share their understanding in the medium of Augmented Reality. With real world examples, participants will see a practical workflow for both pathways.

Purpose & objective

The purpose of my talk will be to showcase the creative ways that teachers and students can use AR to design immersive experiences that demonstrate their understanding or core subject material they wish to share. Working in a 3D environment that allows you to immerse yourself can be transformative to how students learn and connect with their curriculum.

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Outline

Introduction/overview - 5 minutes

Explanation of Access to Learning Framework (ALF) with examples - 5-10 minutes

Examples of practical applications of ALF with AR - 10 minutes

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Supporting research

https://books.apple.com/us/book/building-an-augmented-reality-escape-room/id1537842354

https://books.apple.com/us/book/my-journey-through-augmented-reality/id1499223502

https://books.apple.com/us/book/everyone-can-get-augmented-early-learners-teachers-guide/id1622185827

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Session specifications

Topic:
AR/VR/XR
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Tablet: iOS
Participant accounts, software and other materials:
AR Makr, Reality Composer, Keynote, Tinkercad
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.