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The Power of Experiential Learning: Transferring Learning Beyond Classroom Walls

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Listen and learn: Edtalk
Recorded Session
Virtual Session
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Presenters

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student
Renton Preparatory Christian School
10th grader at Renton Prep, blending academics with a passion to embrace creativity in an educational space. Engaged in the student life and perspective, contributing a unique point of view for past ISTE, NCCE, and TechFest conferences. Exploring the intersection of technology and education (as a student at a STEM school), I thrive on innovative and engaging approaches to learning.
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Renton Prep Student
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Director of Innovative Teaching and Learning Sciences
Renton Prep
@mrzphd
@rentonprep
ISTE Certified Educator
Michelle Zimmerman, author of Teaching AI: Exploring New Frontiers for Learning, published in 5 languages, was selected as 2021 ISTE Visionary Leadership, 2019 EdTech Leadership Awards Global Leader finalist and selected 7 consecutive years as Microsoft MVP. She teaches middle and high school while serving in administration at Renton Prep, a Microsoft Showcase School. Her PhD in Learning Sciences and Human Development is from University of Washington, and her research has been recognized with multiple awards. Since 2007, she has presented around the world. You can find her in Forbes, GeekWire, Venture Beat, Getting Smart, local and international news.

Session description

If we want young people to maintain curiosity, build life skills, and transfer learning beyond the confines of classroom walls, there is value in harnessing the power of experiential learning. Hear students discuss experiences that developed life-skills while connecting to ISTE Standards for Students and academic content. Plan yours!

Purpose & objective

Creating effective Experiential Learning design requires some infrastructure in place a the school, such as legal approval for off-site learning, flexibility in school schedule, and autonomy in creating custom learning design and assessment to align to standards or content goals in a creative way.

Our school uses Surfaces with digital ink that are mobile and support learning in flexible environments and settings. The benefit is a setting to support practice navigating ambiguity and living responsibly in community settings.

Criteria, outlines and templates are included with exemplars in the Wakelet Collections.

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Outline

I will set the context for the purpose of Experiential Learning, how we define it, and how it can tie into interdisciplinary learning while supporting social and emotional learning and life-skills.
10 minutes.

5 minutes
I will provide several examples of interdisciplinary content as part of experiential learning and then turn the discussion to student presenters who will spend the next 35 minutes sharing the process of co-designing criteria and peer-and self-assessment forms, what it looks like to engage with technology and the Experiential learning outside the classroom, and the skills they developed through the process.

I will end with links to Self-Determination Theory and how establishing relatedness, autonomy and competence can facilitate intrinsic motivation to persist even when challenges appear to be obstacles. This method has supported long-lasting curiosity that extends beyond the classroom and supports interest development.

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Supporting research

https://experientiallearninginstitute.org/resources/what-is-experiential-learning/

https://wakelet.com/wake/-XzlZe9Lx97vmr30DxKrr

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Session specifications

Topic:
Innovative learning environments
Grade level:
6-12
Skill level:
Intermediate
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Attendees are welcome to use internet to access the collection of resources.
Subject area:
Performing/visual arts, STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.