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Extended Reality (XR), Virtual Reality (VR), and Augmented Reality (AR) allow learners to immerse themselves in endless places, times, and roles— real or imagined, but what if we were to harness the power of these realistic simulations to evoke emotional responses from avatar individuals in a safe space to develop people-focused communication skills?
These interactive, low-stake interactions provide learners with opportunities to practice communication strategies with diverse audiences. Together we will walk through the process of how this was done in a variety of ways at the University of Colorado.
Through these interactive XR encounters, learners experience the cultural, racial, and ethnic differences among individuals having menopause symptoms to help reduce disparities in patients’ diagnosis and treatment of menopause. By using emotional avatars, safe scenarios are created where learning opportunities and adjustments are made, with formative feedback provided every step of the way. This technology is changing how we prepare learners to interact with others locally as well as around the world.
I will be presenting my portfolio of avatars and we will be building our own together and using A.I.). The time will be split between current projects, building our own, and Q&A. This will be highly interactive as we will build out a social-emotional avatar simply by playing MAD-LIBS together!
Carlson, C.G. Virtual and Augmented Simulations in Mental Health. Curr Psychiatry Rep (2023). https://doi.org/10.1007/s11920-023-01438-4
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