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Nifty 50: Tools to Create - Build School-wide Literacy with Student Choice

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Presenters

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Educational Content Manager
The Source for Learning
@MrsMHenning
@Riverself
ISTE Certified Educator
Melissa Henning is a dedicated leader in the field of educational technology. She serves as the Educational Content Manager for TeachersFirst, a free teacher resource offered by The Source for Learning, a non-profit organization. Melissa is an ISTE Certified Educator and Microsoft Innovative Trainer. Melissa has been an educator for over 25 years. Her passion is finding and sharing free tech tools to engage students in learning. She also enjoys introducing teachers to new strategies and tech tools to use in their lessons.

Session description

Podcasts, blogs, and videos.. oh my! This fast-paced session will share 50 FREE tools your students can use to create media to show what they know! Along with each tool, learn age requirements, what is included with free accounts, and classroom use ideas. Come to learn and collaborate.

Purpose & objective

This session will open with a brief poll and a discussion about the importance of student choice and the variety of tools available to show what they know. In addition to sharing the 50 FREE tools, classroom use ideas will be provided. We will also take some time with each tool to discuss the "need to know" details, such as age requirements, restrictions in the free plans, and other important information. Finally, the resource page will include all 50 tools and tips for using each tool.

The model for building schoolwide literacy will also be introduced during this session. This model offers 1-2 tools per grade level (especially in the primary grades), so students can master those tools and then build on their tech toolbox of tools as they enter new grades. For example, in Kindergarten, students may master Adobe Express Video Maker and Flip. In First grade, students may master Breaking News Generator and SWAY (but still have Adobe Express Video Maker and Flip in their tech toolbox, as tools they have mastered during the previous year). This model will be discussed, and a general plan will be shared for participants to try in their own schools.

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Outline

8 minutes - Intro, poll, and link to collaborate on Padlet (or similar tool)
20 minutes - First 25 tools shared (including tools to create blogs, podcasts, posters, and social media images)
7 minutes - Introduction and discussion of the Building School-Wide Literacy model
20 minutes - Final 25 tools shared (including tools to create videos, timelines, maps, games, and more)
5 minutes - Q/A and closing

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Supporting research

Bower, Kevin. “Teachers First - Thinking Teachers Teaching Thinkers.” TeachersFirst Blog, 27 Sept. 2022, teachersfirst.com/blog/2022/09/choice-boards-for-the-classroom/.

Ferlazzo, Larry. “Increasing Engagement with Student Choice (Opinion).” Education Week, Education Week, 5 Mar. 2021, www.edweek.org/teaching-learning/opinion-increasing-engagement-with-student-choice/2021/01.

Larmand, Andy. “Eduporium Weekly: The Growing Importance of Student Choice.” Eduporium Blog, 23 Oct. 2022, www.eduporium.com/blog/eduporium-weekly-the-importance-of-student-choice/.

Lynette, Rachel. “72 Creative Ways for Students to Show What They Know.” Minds in Bloom, 7 Aug. 2023, minds-in-bloom.com/72-creative-ways-for-students-to-show/.

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Session specifications

Topic:
Online tools, apps & resources
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, Social studies
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.