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Bring STEM to Every Classroom

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Colorado Convention Center, Mile High Ballroom 4BCD

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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Spanish and STEAM Teacher, Consultant
Rivervew Junior Senior High School
@Rdene915
@Rdene915
ISTE Certified Educator
Dr. Rachelle Dené Poth is a STEAM and Spanish teacher, author, consultant, attorney and presenter. An ISTE Certified Educator, Poth holds a Juris Doctor from Duquesne University School of Law and doctorate in instructional technology. Poth is the author of nine books. She’s past president of ISTE TEN, recipient of ISTE Making IT Happen Award, named one of 30 K-12 IT Influencers for 2021, the 2017 Outstanding Teacher of the Year by PAECT, and one of NSBA's “20 to Watch” educators. She writes for Edutopia, Getting Smart, Defined Learning, and hosts the “ThriveinEDU” podcast. bit.ly.thriveineduPD.

Session description

To prepare for the future, students need to develop skills in STEM-related fields. However, there are either real or perceived barriers to providing these opportunities for students. As educators, we need resources that enable us to spark curiosity for learning and lead students to become creators and innovators.

Purpose & objective

Preparing students for the future demands a culture of learning that ignites curiosity and innovation. This session emphasizes the importance of bringing STEM to every classroom and provides the resources to make that possible. With a projected 58 million STEM-related job opportunities expected by 2025, we need to create more STEM-related learning opportunities within all classrooms.

During this session, participants will explore STEM Challenges, Robots and STEM Tools, and Emerging Technologies including AR/VR and AI. The objective is to explore methods and tools that will empower educators to offer their students opportunities in STEM while simultaneously nurturing essential SEL (Social-Emotional Learning) skills.
For some educators, knowing where to begin with STEM brings some uncertainty as there are many possibilities, and depending on the choice, they may require a specific knowledge, skill set, or resources. However, regardless of grade level or subject area, there are many ways for teachers to bring STEM into their classrooms, some of which require very little preparation.
Through engaging STEM activities, we will help students to develop essential skills such as Communication, Collaboration, Critical Thinking, Problem Solving, and Creativity. We'll explore how these STEM activities can be integrated with any curriculum content.

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Outline

Overview of STEM ( 5 minutes)
What is STEM? Why do we need a STEM curriculum? (5 minutes)
STEM and SEL (10 minutes)
Getting Started with STEM ( 10 minutes)
STEM Challenges (10 minutes)
Coding tools (15 minutes)
STEM Tools for the Classroom (20 minutes)
Emerging Technologies (15 minutes)

There will be a survey and polls used during the session. At times, volunteers from the audience will be asked to share ideas and experiences or try some of the materials in the session. The audience will be able to explore some of the tools, try coding, and participate in a STEM challenge, depending on time and location. Additional activities or contests will be included and selected based on survey results during the session.

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Supporting research

World Economic Forum Job Skills Outlook
https://www.iste.org/areas-of-focus/steam-education
https://www.edutopia.org/article/4-ways-make-stem-classrooms-more-inclusive
https://www.gettingsmart.com/2022/09/05/belonging-in-stem/
://www.iste.org/explore/iste-blog/preparing-students-jobs-dont-exist
https://www.gettingsmart.com/2021/06/11/preparing-for-the-future-building-interest-in-computer-science/
Daily STEM by Chris Woods
Remaking Literacy and STEAM Makers by Dr. Jacie Maslyk
STEAM Power by Tim Needles
Rev Up Robotics by Jorge Valenzuela
Code.org
Building a K-12 STEM Lab from ISTE books
https://www.edutopia.org/article/stem-teaching-tools-all-classrooms
https://ncses.nsf.gov/pubs/nsb20211
https://www.idtech.com/blog/top-stem-skills-for-today-and-beyondhttps://ssec.si.edu/stemvisions-blog/why-invest-stem-education
https://www.iste.org/explore/iste-blog/preparing-students-jobs-dont-exist
https://www.nrel.gov/news/program/2020/jump-into-stem-students-building-a-better-future-starts-now.html
https://blog.definedlearning.com/developing-social-awareness-through-stem
http://www.stemedcoalition.org/
https://www.vivifystem.com/blog/2021/7/20/back-to-school-stem-activities
https://stemeducationjournal.springeropen.com/articles/10.1186/s40594-020-00260-1

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Teachers, Coaches, Principals/head teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac
Tablet: Android, iOS
Participant accounts, software and other materials:
None needed ahead of the session.
Subject area:
STEM/STEAM, Not applicable
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.