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3D Creation: The LiDAR and Photogrammetry Experience

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Colorado Convention Center, Mile High Ballroom 1EF

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Heather Brantley is an experienced educator and founder of HeatherTechEdu, an educational consultant company based in Texas. With a background in instructional design and technology integration, Heather is passionate about helping teachers and students leverage the power of technology to enhance teaching and learning. Through HeatherTechEdu, she provides presentations on AI/AR/VR in the classroom, instructional design services, and educational technology consulting to schools and districts around the country. Heather's commitment to empowering educators and improving students outcomes has made her a respected leader in the field of educational technology. She teaches CTE Web Communications and Technology at PTJH.
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Author | Speaker | Consultant
Jaime Donally is an emerging technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include Global Maker Day and #ARVRinEDU events. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.

Session description

Use the latest AI and immersive technology to create 3D content in this highly interactive experience. Learn, scan, build and share your 3D creations using foundational skills that will prepare our classrooms for the future. All skill levels are welcome to participate.

Purpose & objective

As we move towards the future of the metaverse, the necessity of creating 3D content is increasingly clear. 3D content will be the foundation of digital environments, and without 3D content, the metaverse would be little more than a 2D representation of the real world. As we continue to explore the potential of the metaverse, it is clear that creating 3D content creators is an essential skill for our students to build a rich and engaging virtual world.

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Outline

Attendees will go through the full experience of scanning and designing augmented and virtual reality with 3D assets.

Station 1: Intro to LiDAR and Photogrammetry and NeRF.

Station 2: LiDAR & Photogrammetry Scanning

Station 3: AR & Merge Cube Integration

Station 4: WebXR View

Station 5: VR Headset View

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Supporting research

Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.

Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Session specifications

Topic:
AR/VR/XR
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials:
Devices will be available for attendees to experience the session.
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.