Presenters
Heather Brantley is an experienced educator and founder of HeatherTechEdu, an educational consultant company based in Texas. With a background in instructional design and technology integration, Heather is passionate about helping teachers and students leverage the power of technology to enhance teaching and learning. Through HeatherTechEdu, she provides presentations on AI/AR/VR in the classroom, instructional design services, and educational technology consulting to schools and districts around the country. Heather's commitment to empowering educators and improving students outcomes has made her a respected leader in the field of educational technology. She teaches CTE Web Communications and Technology at PTJH.
Author | Speaker | Consultant
Jaime Donally is an emerging technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include Global Maker Day and #ARVRinEDU events. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.
Session description
Use the latest AI and immersive technology to create 3D content in this highly interactive experience. Learn, scan, build and share your 3D creations using foundational skills that will prepare our classrooms for the future. All skill levels are welcome to participate.
Purpose & objective
As we move towards the future of the metaverse, the necessity of creating 3D content is increasingly clear. 3D content will be the foundation of digital environments, and without 3D content, the metaverse would be little more than a 2D representation of the real world. As we continue to explore the potential of the metaverse, it is clear that creating 3D content creators is an essential skill for our students to build a rich and engaging virtual world.
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Outline
Attendees will go through the full experience of scanning and designing augmented and virtual reality with 3D assets.
Station 1: Intro to LiDAR and Photogrammetry and NeRF.
Station 2: LiDAR & Photogrammetry Scanning
Station 3: AR & Merge Cube Integration
Station 4: WebXR View
Station 5: VR Headset View
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Supporting research
Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.
Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.
A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.
Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016
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