Ed Tech Chopped!
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Colorado Convention Center, Bluebird Ballroom 3DE
Presenters

Session description
Purpose & objective
EdTech Chopped Session-
Educational or infrastructure challenge/situation: The use of accessibility tools to allow each and every student to reach their full potential.
Technology intervention (include specific names/titles and descriptions if tools are not widely known and available): Various online platforms, including Google resources for Educators, as well as gamify sections will be utilized based on real-time information provided from the informational survey.
Models employed (include a brief description): "Chopped" style here participants will face off against one another to prepare a spectacular three-course meal consisting of an appetizer, lunch and dessert
Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used): Strategies will include small group, personalized learning as well as a jigsaw activity
Evidence of success: Outcome survey; curated resources based on a topic to use in the classroom the following day.
Outline
Content and activities: What content will be presented and/or in what activities will the audience participate? Participants will be presented with activities curated based on a personalized survey. This will include Google tools, various app/extension features and gamify resources.
Time: How much time will be spent on each content component? Time will vary based on need, but no individual piece will be more than fifteen minutes.
Process: Include specifics on the frequency and tactics you plan to use to engage the audience (e.g., peer-to-peer interaction, device-based activities, games or contests, etc.).: All of the above!
Supporting research
https://about.google/belonging/disability-inclusion/product-accessibility/
Session specifications
Learning Designer
- Help educators use digital tools to create effective assessments that provide timely feedback and support personalized learning.
- Collaborate with educators to design accessible and active digital learning environments that accommodate learner variability.
- Model the use of instructional design principles with educators to create effective digital learning environments.