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Gamify With Riddle Rooms for Student Engagement & Success

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Colorado Convention Center, Mile High Ballroom 1BCD

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Instructional Technology Integration Specialist
Smithtown Central School Distict
@ManningTechTalk
@ManningTechTalk
Michelle was a classroom teacher for over 25 years and is currently a Instructional Technology Integration Specialist in Smithtown, LI, NY. Michelle is the 2022, 2021 & 2017 BOCES Model Schools Technology Award Winner, a Google Certified Coach, Google Certified Trainer, Kami Hero, Book Creator Ambassador, Edpuzzle Ambassador, BrainPOP Certified Edcuator. She was a presenter at ISTE Live 22, 23 as well as a Kami Connect '22 and BrainPOP Connect Speaker. She is also Screencastify, Formative, Quizizz, GoGuardia, Pear Deck & Magic School Certified.

Session description

Ditch the overwhelming drill and kill worksheets! Create interactive, self-checking, engaging learner-driven riddle rooms that can be modified and differentiated for personalized learning. Participants will receive templates for over a dozen seasonal and thematic riddle room templates. Time will be provided to create lessons for your class and create your own games.

Purpose & objective

Participants will have an increased understanding of Google Slides and how to use hyperlinks to create interactive, engaging games. Templates will be provides for ease of integration into the curriculum and for students ready for the next level, instruction will be provided to create unique games on Google Slides. I will model using riddle rooms that I have created for special education classes, AP Calculus, World Languages, ELA, math, FCS, and more. Participants will be able to adapt the templates to all subject & grade levels. Participants will demonstrate success when they have time to create their own riddle room with me available for support.

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Outline

5 minutes: Participants will complete a sample Riddle Room
5 minutes: Why Gamify
5 minutes: Ways to modify / adapt
20 minutes: Share & Model Templates
5 minutes: Examples of Flipped Classroom Riddle Rooms
5 minutes: How to ensure engagement & accountability
5 minutes: How to use the templates & create riddle rooms
10 minutes: Break & Make
Participants will be engaged by first completing a sample ISTE Riddle Room. Throughout the presentation, participants will be encouraged to participate by answering riddles (small prizes will be given), siting examples of how this could be used in their classrooms, question breaks at the end of each section before continuing, and time to create their own riddle room with me available for support.

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Supporting research

https://www.trueeducationpartnerships.com/schools/gamification-in-education/

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Participants should have a device that allows them to access to Google Slides & Google Docs.
Instructor will also model how to use Edpuzzle, Quizizz, & Kami which can also be used on any device.
Subject area:
Special education, Not applicable
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session