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Live from ISTE 2024… It's the ISTE Standards for Students Game Show!

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Participate and share: Interactive session
Recorded Session
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Presenters

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Teacher
Hempfield SD & Millersville University
@BowerKM
@kevinmbower
Kevin Bower has 21 years of elementary teaching experience, is a certified reading specialist, and teaches instructional technology to pre-service and practicing teachers. He has presented nationally, had his teaching practices cited in various publications, and published a collaborative article on infusing technology into the balanced literacy classroom. Kevin’s research interests focus on using technology to best meet the needs of students with diverse abilities.
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Educational Content Manager
The Source for Learning
@MrsMHenning
@Riverself
ISTE Certified Educator
Melissa Henning is a dedicated leader in the field of educational technology. She serves as the Educational Content Manager for TeachersFirst, a free teacher resource offered by The Source for Learning, a non-profit organization. Melissa is an ISTE Certified Educator and Microsoft Innovative Trainer. Melissa has been an educator for over 25 years. Her passion is finding and sharing free tech tools to engage students in learning. She also enjoys introducing teachers to new strategies and tech tools to use in their lessons.
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Director of K12 Initiatives
The Source for Learning
@moreruckus2
@moreruckus2
ISTE Certified Educator
Ruth Okoye is an instructional technologist and currently the Director of K12 Initiatives at the Source For Learning. Ruth has spent over 30 years helping teachers learn effective technology implementation strategies. A frequent presenter on edtech coaching, information literacy, accessibility strategies, and using tech tools for formative assessment, Ruth contributes to the global conversation on these topics in both face-to-face and virtual environments. As a Microsoft Innovative Educator Expert (MIEE), and a Microsoft Certified Trainer, she shares her passion for leveraging free tools as a digital equity strategy.
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K-12 Education Specialist
The Source for Learning
@HowlingMonkey2
ISTE Certified Educator
Karen Streeter is an instructional designer and currently the K-12 Education Specialist at the Source for Learning, where she coordinates professional learning opportunities for teachers. Karen coordinated the ISTE Edtech Coaches playground for five years. She has 25 + years of experience in public and higher education and served on the VSTE Board of Directors. A former Instructional Technology Supervisor, Ms. Streeter has a long history of presenting at state and national conferences. A Microsoft Innovative Educator Expert (MIEE) and Microsoft Master Trainer, she uses digital tools to level the playing field so that all students have access to sound instruction.

Session description

Leverage your instruction with the power of the ISTE Standards for Students. Join our team of ISTE Certified Educators for an engaging game show adventure as we dive in and unpack the standards. Take advantage of this gaming adventure to learn new strategies, discover new tech tools, and collaborate together.

Purpose & objective

This ISTE Standards Game Show is back (originally presented in 2021). We will share new tools and activities but keep the fun gaming format! This session aims to discover and evaluate the ISTE Standards for Students. The presenters will use the power and engagement of game-based learning to investigate the ISTE Standards for Students. We will play our way through the gameboard of standards and audience participation. Each spin will reveal a new resource or activity! The presenters will share ways to leverage instruction using the power of the ISTE Standards for Students. Join us to learn about ready-to-go activities that can be used tomorrow. The session will engage participants with collaborative presentations and an interactive game. Audience participation will be encouraged, so come ready to play!

Objectives
- Participants will unpack the ISTE Standards for Students.
- Participants will participate in an engaging game highlighting the standards.
- Participants will learn about tools and strategies to use in the classroom to meet the ISTE Standards for Students.
- Participants will collaborate with other participants using a tool such as Padlet.

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Outline

5 minutes - Introduction to session and presenters
5 minutes - Introduction to the game
40 minutes - Game show including 7 categories (each standard). Audience participation is encouraged as we navigate the game board. We will unpack and discuss each of the individual standards. Each presenter will take turns sharing instructional strategies, technology tools, and other tips to use to meet each of the standards throughout the game.
5 minutes - Q/A
5 minutes - Closing

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Supporting research

“The ISTE Standards.” ISTE, 2023, www.iste.org/iste-standards#:~:text=The%20ISTE%20Standards%20provide%20the,of%20technology%20in%20schools%20worldwide.

Mittha, Chitra. “Using ISTE Standards to Transform Teaching, Learning, and Administration.” Welcome to the Adobe Blog, 26 July 2021, blog.adobe.com/en/publish/2021/07/26/iste-standards-transform-teaching-learning-administration.

Nelson, Lara. “What Are the ISTE Standards? Why Are They Important?” What Are the ISTE Standards? Why Are They Important?, 2 Sept. 2023, afaeducation.org/blog/what-are-the-iste-standards-why-are-they-important/.

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Session specifications

Topic:
Using the ISTE Standards
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, Math
ISTE Standards:
For Students:
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.