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Transmedia 2.0: Literacy, Technology, and Universal Design

,
Colorado Convention Center, 201

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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
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Presenters

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Associate Professor
University of Northern Colorado
@MatthewFarber
@MatthewFarber
Matthew Farber, Ed.D. is an associate professor of educational technology at the University of Northern Colorado, where he co-directs the Gaming SEL Lab. His research is at the intersection of games and social and emotional learning. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning.

Session description

Explore innovative approaches to enhance literacy skills through multi-platform narratives. Discover how transmedia engages diverse learners, promoting accessibility and inclusivity. Connect with experts and educators to harness the power of storytelling for education. We will break down traditional barriers to promote literacy skills creatively and interactively.

Purpose & objective

The purpose of this presentation is to explore the potential of transmedia storytelling as a powerful educational tool that addresses specific challenges in the realm of education, with a focus on a real-world infrastructure challenge. This presentation aims to highlight how technology interventions, various models, and instructional strategies can be employed to effectively leverage transmedia storytelling in the classroom. It will also provide evidence of the success of this approach in addressing the stated challenges and enhancing learning outcomes.

By the end of this presentation, attendees will have a clear understanding of how transmedia storytelling can address educational challenges, the technology tools and models that can be employed, and the tangible evidence of its success in improving education outcomes. This knowledge will empower educators and stakeholders to embrace transmedia storytelling as a transformative educational approach.

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Outline

Presentation Outline: Transforming Education with Transmedia Storytelling

I. Introduction

A. Welcome and Opening Remarks
B. Definition of Transmedia Storytelling
C. Significance of Transmedia Storytelling in Education
D. Purpose and Structure of the Presentation

II. The Educational Landscape

A. Current Challenges in Education
1. Accessibility to Learning Resources
2. Engagement and Motivation
3. Diverse Learning Styles
B. The Need for Innovative Solutions
C. Transition to Digital Learning Environments

III. Transmedia Storytelling Explained

A. What is Transmedia Storytelling?
B. Key Elements of Transmedia Narratives
C. Benefits in Education
D. Examples of Transmedia Projects in Education

IV. Identifying Educational Challenges

A. Case Study: A Real-World Infrastructure Challenge
1. Detailed Description of the Challenge
2. Impact on Students and Educators
B. Interactive Activity: Identifying Challenges in Your Context

V. Technology Interventions

A. Leveraging Technology for Educational Transformation
B. Tools and Resources
1. Tablets, E-Readers, and Mobile Devices
2. Online Learning Platforms (e.g., Khan Academy)
3. Interactive Apps and Educational Software
C. Live Demonstration of Selected Tools

VI. Models for Transmedia Integration

A. SAMR Model (Substitution, Augmentation, Modification, Redefinition)
1. How SAMR Applies to Transmedia Storytelling
B. Flipped Classroom Model
1. Flipped Learning with Transmedia Content
C. Universal Design for Learning (UDL)
1. Incorporating UDL Principles into Transmedia Narratives

VII. Lesson Plans and Instructional Activities

A. Sample Lesson Plan: Integrating Transmedia Elements
1. Learning Objectives
2. Transmedia Resources (Video, Interactive Quizzes)
3. Student Engagement Strategies
B. Student-Created Content
1. Empowering Students to Produce Transmedia
2. Benefits of Student-Created Content
C. Collaborative Projects
1. Transmedia for Teamwork and Critical Thinking
2. Examples and Success Stories

VIII. Evidence of Success

A. Data and Metrics
1. Student Engagement Data
2. Assessment Results
3. Retention Rates
B. Student Feedback and Testimonials
1. Quotes and Surveys
C. Showcasing Real-World Success Stories
1. Case Studies of Schools or Institutions

IX. Overcoming Challenges and Implementation

A. Addressing Potential Barriers
1. Infrastructure and Technology Accessibility
2. Training and Professional Development
B. Strategies for Successful Implementation
1. Setting Clear Goals and Objectives
2. Professional Development for Educators
3. Ongoing Evaluation and Adaptation

X. Conclusion and Q&A

A. Recap of Key Takeaways
B. Call to Action: Embracing Transmedia Storytelling
C. Questions and Answers
D. Closing Remarks and Thank You

This detailed outline provides a comprehensive structure for the presentation on transmedia storytelling, covering essential topics, activities, and evidence of success to engage and inform the audience effectively.

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Supporting research

Farber, M., & Erekson, J. A. (2023). Beyond the Page: Pairing Children’s Literature with Video Games. Children & Libraries. https://doi.org/10.5860/cal.21.1.7

Farber, M. (2023). Step into Walden’s World Cultivation of Mindful Practices. In Michelle Haiken, Mark Gura (Ed.), Creative SEL: Using Hands-on Projects to Boost Social-Emotional Learning. Portland, OR: International Society for Technology in Education (ISTE). iste.org/CreativeSEL

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Session specifications

Topic:
Storytelling/multimedia
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, Special education
ISTE Standards:
For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.