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Room Transformations in the Computer Science Classroom

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 14

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Presenters

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Technology/Computer Science Teacher
Clark County School District
@msosbornc
@msosbornc
Mrs. Osborn-Preston is a National Board Certified Teacher and a Google Certified Innovator. She is a proud graduate of the University of Texas with BAs in Dance and Psychology. She earned a Master of Education in Curriculum and Instruction from UNLV. As an educator for twenty-six years, she has served as a kindergarten teacher, technology teacher, instructional coach, and curriculum coordinator. When she is not teaching students to create and innovate with technology, she coaches educators to reflect on their professional practice and advance their craft for the benefit of their students.

Session description

Room transformations are fun, effective ways to create engaging, immersive learning environments. Let's get in on the fun! You will learn how to plan and implement room transformations in your Computer Science/Technology classroom. We will discuss a variety of themes that create a transformative learning experience for your students.

Purpose & objective

The purpose of this session is to introduce participants to the concept of room transformations and to provide them with the knowledge and skills they need to design and implement their own room transformations in their computer science classrooms.

Objectives
Define a room transformation and explain its benefits for computer science students.
Identify a variety of themes and activities that can be used to create a room transformation.
Understand how to design and implement a room transformation in their own computer science classroom and reflect on its effectiveness.

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Outline

5 minutes: Introduction: What is a room transformation?
Why are room transformations beneficial for computer science students?
10 minutes: Planning and implementing a room transformation
10 minutes: Examples of Computer Science Transformations (Hackathon, Cosmic Games with Robots, Spy Kids, Video Game Design Workshop, Bot Shop)
5 minutes: Conclusion, Tips for Success, Attendee brainstorm, Q&A

I will provide video and image examples in a slide deck and images and content highlights on the bulletin board for my poster session. I will provide attendees with resources in a Wakelet and have hands-on robot activities available. I will engage in discussion and Q&A with attendees and encourage them to add ideas to our FigJam brainstorm.

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Supporting research

Godinez, Susana. Increasing Student Engagement in an Elementary School Classroom. Diss. California State University, Stanislaus, 2023.
Classroom Transformations Are a Fun Way to Boost Engagement: https://www.edutopia.org/article/classroom-transformations-are-fun-way-boost-engagement/
5 Benefits of Classroom Transformations You Didn’t Know: https://classroomtransformations.com/5-benefits-of-classroom-transformations-you-didnt-know/
Transform Learning with Room Transformations: https://psftc.org/grant/transform-learning-with-room-transformations/
The Wild Card: 7 Steps to an Educator's Creative Breakthrough (Wade and Hope King)
Teach Like a PIRATE: Increase Student Engagement, Boost Your Creativity, and Transform Your Life as an Educator (Dave Burgess)

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices not needed
Subject area:
Computer science
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.