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Creating a Virtual Flight Plan: Get Started with VR in the Classroom

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 14

Participate and share: Poster
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Presenters

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Digital Teaching and Learning Specialist
Wilson County Schools
@CombsSays
Mrs. Combs has been teaching for 16 years, in all grades K-12. She is a district Digital Teaching and Learning Specialist with Wilson County Schools. She holds a B.S. in Elementary Education from the University of Wisconsin - Stevens Point, a Ma.Ed in Curriculum and Instruction from Concordia University, and a Ma.Ed in Instructional Technology from East Carolina University. Mrs. Combs was named the 2022 Digital Teaching and Learning Educator to Watch by NC Association of Middle-Level Education. She also serves as a constituent committee member for the Association of Middle-Level Education.
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Digital Teaching and Learning Specialist
Wilson County Schools
@JoshTheDTLS
@joshuabgriffin
Josh has 16 years of experience as an educator. Before becoming a Digital Teaching and Learning Specialist, he taught high school English and Digital Media. He enjoys using his video production background to help students and staff make their ideas come to life. He has presented at the local and district level and at state and national conferences.

Session description

Explore the immersive possibilities of VR in the classroom. We'll guide you through best practices for integrating VR into lessons for K-12, demonstrate VR equipment,and how to get started with implementation. The session will include resources and access to free virtual activities and lessons created by the presenters.

Purpose & objective

The purpose of our presentation is to provide educators with the background on how to implement Virtual learning into their curriculum seamlessly. Participants will learn benefits of VR, types of VR, different platforms and apps, best practices, how to plan, best practice for use with students. The session is designed as an interactive choice within the poster. The poster will provide QR codes with links to samples of each of the areas described above. Teachers will learn models employed as best practice and use lesson plans provided by our presentation as a sample for implementation. We will use a visual slideshow to share a presentation, as well as evidence of success in our county with how we used it with our Summer Bridge program for PBL. The session will alow participants to ask and get the infromation from the areas they need and they will have the opportunity to demon the VR headsets. Additionally, resources will be provided to premade tours that are compatible with almost any VR headset. Handouts and resources will be provides for a take and learn model.

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Outline

Our presentator is designed for an open poster session format. There will be QR codes for resources, samples of student work, samples of teacher templates, and a slideshow to share with those visiting the booth. Additionally, VR headsets would be provided to demonstrate the technology.
The interaction with the audience would include demonstrations, one one one discussions We will have interactive features so that those coming by can scan and download resources. Additionally, we will have a screencast recording of a full in depth presentation that is available within our resources that would be able to view anytime. Additionally, we will have door prizes for visitors, we will be giving away sample Instructables & Google Cardboards.

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Supporting research

Southgate, Erica. (2020). Virtual Reality in Curriculum and Pedagogy: Evidence from Secondary Classrooms. 10.4324/9780429291982.
Anderson, A. (2019). Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education: A Practical Guide to Supporting Students with Learning Differences (1st ed.). Routledge. https://doi.org/10.4324/9780429399503

Moran, Clarice & Rice, Mary & Whipple, Dawn & Khoshnevisan, Babak & Gallegos, Benjamin & Ralston, Nichole & Smith, Rebecca & Marlatt, Rick & Wright, William & Cloonan, Anne & Paatsch, Louise & Oughtred, Christine & Statti, Aubrey & Torres, Kelly & Athanases, Steven & Welsh, Megan & Higgs, Jennifer & Mawer, David & Kearney, Erin & Jacobson, Paige. (2021). Virtual and Augmented Reality in English Language Arts Education. COPY

https://www.ascd.org/el/articles/i-can-see-it-math-understanding-through-virtual-reality
https://www.ascd.org/el/articles/virtually-in-the-classroom
https://www.ascd.org/el/articles/new-realities

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Session specifications

Topic:
AR/VR/XR
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Participant accounts, software and other materials:
Attendees can use QR reader for the session. We will be bringing VR headsets (Oculus and Daydream) and Google Cardboard Materials. There will be a presentation running in the background that the QR code will take them to. The QR code will be a reference for the future. The attendees can also gain QR code access to lesson plans and examples provided by presenters. This will be a one-stop shop for attendees to be able to take and implement right away, even without the purchase of brand new equipment, on a small scale.
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.