MORE EVENTS
Leadership
Exchange
Solutions
Summit
Change display time — Currently: Mountain Daylight Time (MDT) (Event time)

The Next Global Game Changers: Podcasting Learner’s Rhetoric

,
Colorado Convention Center, Bluebird Ballroom Lobby, Table 5

Participate and share: Poster
Save to My Favorites

Presenters

Photo
Library Media Specialist
Forest Street Community School
@DennisArt4
@Edtechwithpatt
Patt Dennis, an experienced educator, has been a STEM instructor at the MLC STEM Center, delivering STEAM education to K-8 students. With a background as an AmeriCorps reading coach and roles in literacy and technology coordination, Patt currently serves as the District Technology Director and STEAM Educator at an East Orange, NJ charter middle school.Patricia has been in education and innovative learning since 2018. She started her career as an extracurricular instructor for a STEM Center, providing various STEM-related educational programs to students in grades K - 8th, specializing in chess instruction. Patricia served as an AmeriCorps reading coach for three terms, providing in-depth reading resources for 2nd - 3rd ELA classrooms. She has worked in roles such as Learning and Tech Coordinator, School Library Media Specialist, and currently serves as the District Technology Director, Technology teacher, and Instructional Technology Specialist at a charter middle school. Her current doctoral research interest is game design in learning.

Session description

This session will explore the introduction to creating podcasts in an urban middle school technology class. Transferable skills learned from creating podcasts are reflected, encouraged, and displayed in ELA classrooms. The STEAM Teacher will lead a PD session for the middle school ELA department in integrating podcasting in their classroom.

Purpose & objective

Purpose and Objectives:
Rhetoric is the art of persuasion, a study of the views and techniques of the “tools” writers or speakers use to inform, persuade, or motivate their audiences. What does this ancient art of discourse look like today in the 21st Century? Students are put at the center of the lesson, as they are given autonomy in exploring their voices as future global citizens. Students are presented with materials and engaged in activities that mimic game-like elements to engage the learning.

This session explores podcasting in various domains: history of rhetoric, history of podcasting, script writing, technologies (hardware/software), and benefits/limitations. The process design of project-based learning through the creation of podcast projects encourages guides. It supports teaching-ers and students in learning and mastering technology skills they might need to acquire. It also prepares them to apply the technologies to other learning efforts beyond their immediate application in these projects.

The Technology class teaches the UN Global Goals in conjunction with podcasting, as these goals will act as the content students will create projects about. The Podcasting Your Rhetoric unit is a 5 - 6 week curriculum plan.

An In-house Professional session will be provided to the ELA Department within the urban middle school.

Objectives:

By the end of “board game play,” participants will gain the following strategies, activities, and models to deploy podcasting in their respective fields:

Models employed (include a brief description).
Developing Responsible and Autonomous Learners: Addressing the whole learner developmentally appropriately includes establishing positive student relationships and listening to each learner’s voice in creating productive learning climates (McCombs).

Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used).
Gameplay learning: Gameplay in school isn’t just about having fun; using games and gaming principles to enhance instruction (Nguyen, 2021).
ELA-related activities incorporated aspects of podcasting.

More [+]

Outline

90 Minutes Poster Session Break down:

There will be an estimate of 3 - 4 rotations of board game “play time” that will cover the introduction and objectives of the game, 15 minutes of “play” time, navigating through each square of the board game, and ending with 5 minutes of Q&A. The board game's goal is not to make it to the finish line the fastest but to explore different elements of benefits, cross-curricular, and limitations of working with podcasts.

Introduction to the “Board Game”: 5 minutes
Overview of the board game “Welcome Players.”
The Audience will participate in a game board-style presentation to navigate through the experience of planning, creating, and curating a podcast. Each game board square will be an experience that showcases activities related to learning the UN Global Goals and podcasting.
The central Game Board (representing the Technology class learning of podcasting) will be the poster.
Presenting objectives of the session
Rolling dice to navigate “play” the board game: 15 minutes
Process: The audience (1 to 1 or groups) will engage as a singular player led by the lead presenter, the Technology Teacher. They will roll virtual dice to move between squares to land on different aspects covered in the podcasting learning unit. For each square landed, the Technology Teacher will curate the process or activity within its respective square.
Co-presenters (ELA teachers) will present for their respective boards targeting their grade level.
Q&A: 5 minutes
This will be when presenters will answer the audience's questions, comments, and concerns.

More [+]

Supporting research

References
Boston University Center for Teaching & Learning. (n.d.). Project-Based Learning: Teaching Guide | Center for Teaching & Learning. Boston University. Retrieved September 29, 2023, from https://www.bu.edu/ctl/guides/project-based-learning/
Buck, D. (n.d.). Why Study or Participate in the SDGs? – Essentials for ENGL-121. Pressbooks @ Howard Community College. Retrieved September 27, 2023, from https://pressbooks.howardcc.edu/essentials/chapter/why-study-or-participate-in-the-sdgs/
Godsey, M. (n.d.). The Benefits of Using Podcasts in the Classroom. Reading Rockets. Retrieved September 27, 2023, from https://www.readingrockets.org/topics/comprehension/articles/benefits-using-podcasts-classroom
Gura, M., & Reissman, R. (2016). Project-based Literacy: Fun Literacy Projects for Powerful Common Core Learning. Information Age Publishing, Incorporated.
Kharbach, PhD, M. (2023, May 18). Podcasting in Education: Teacher's Guide. Educators Technology. Retrieved September 27, 2023, from https://www.educatorstechnology.com/2023/01/teachers-guide-on-use-of-podcasting-in.html
McCombs, B. (n.d.). Developing responsible and autonomous learners: A key to motivating students. American Psychological Association. Retrieved September 28, 2023, from https://www.apa.org/education-career/k12/learners
Nguyen, H. P. (2021, March 26). How to Use Gameplay to Enhance Classroom Learning. Edutopia. Retrieved September 28, 2023, from https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning/
Sterling, S. (2021, May). Educating for the Future We Want. Great Transition Initiative: Toward a Transformative Vision and Praxis. Retrieved September 27, 2023, from https://greattransition.org/gti-forum/pedagogy-transition-sterling?gclid=Cj0KCQjwpc-oBhCGARIsAH6ote8-Dyxj12Skl_SQy8eOdyzt3uSieIK0cwm-V3TcYie9u50Wyokv1mEaAvP4EALw_wcB

More [+]

Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
6-8
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Subject area:
Language arts
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.