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Transforming Chilean Narrative into Interactive Photocomics through AI and Gamification

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 24

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Presenters

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Profesor de Lengua y Literatura
Craighouse School
Diego Parada Rodríguez, I am a high school teacher in Language and Communication. I am currently pursuing a Master's degree in Curriculum Innovation and Educational Assessment. During the pandemic, I explored the impact of educational technologies such as gamification and artificial intelligence on reading comprehension. I conducted workshops and provided guidance to teachers, academic coordinators, and principals in a network of schools in Santiago, Chile, fostering the development of digital skills. Currently, I am a teacher in the IB Language and Literature Program at Craighouse School, where I have been seeking strategies to effectively incorporate technology into the IB curriculum.
Photo
Craighouse School
Photo
Craighouse School

Session description

Tenth-grade students will showcase the creation process of interactive photocomics from Chilean literary works, employing AI for illustrations and gamification for interactive activities, improving reading comprehension. These photocomics will be distributed to younger students in various formats and languages.

Purpose & objective

The main purpose of this presentation is to address the educational challenge of revitalizing interest in literary reading of Chilean narrative works by integrating technology. We aim to provide participants with the tools and strategies necessary to transform literary works into interactive photo novels, which will allow students to engage with Chilean literature in an innovative and participatory way.

The objective of the presentation is to model for the recipients the process of transforming Chilean narrative literary works into interactive photo novels, using graphic design technologies, generative artificial intelligence for images, and gamification tools.

The technological intervention to be presented is based on the use of widely available and accessible tools, such as Canva for photo novel design, Canva's artificial intelligence, and Microsoft Bing for image generation, as well as interactive activity platforms like Quizizz, Nearpod, and Padlet.

In terms of pedagogical models, the presentation will be based on constructivist and active learning approaches. Participants will be actively involved in content creation and in solving real-world problems related to literary adaptation.

Our presentation will include a series of lessons and practical activities in which participants will learn how to use the mentioned technological tools to transform literary works into interactive photo novels. These lessons will be based on authentic and practical learning scenarios, allowing participants to apply their knowledge immediately.

The success of our presentation will be measured by the participants' ability to create components of interactive photo novels from Chilean literary works. We will also assess their understanding of how these photo novels can bring readers closer to Chilean literature interactively and participatively. Furthermore, we will consider participants' interest and motivation to apply what they have learned in their educational or professional settings and the feasibility of applying these concepts in other educational contexts.

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Outline

1. Introduction (10 minutes):
- Presentation of the educational challenge: the loss of interest in Chilean literary reading.
- Introduction to the proposed technological intervention.
- Explanation of the presentation objectives.

2. Getting to Know the Tools (20 minutes):
- Presentation of the Canva platform and its functionality for designing photo novels.
- Practical demonstration of how to use Canva's artificial intelligence and Microsoft Bing to generate relevant and attractive images.
- Hands-on practice by participants in using these digital tools for creating photo novel elements.

3. Modeling Photo Novels Created by Students (30 minutes):
- Participants take on the active role of readers of the photo novels. They access photo novels created as models by tenth-grade student presenters through QR codes. Participants engage in a guided reading of the photo novels and play gamification activities included in the photo novel. The authors featured in this modeling are María Luisa Bombal and Roberto Bolaño.

4. Closing and Discussion (20 minutes):
- Reflection on how the project contributes to the motivation for reading Chilean narrative literary works, develops cognitive reading comprehension skills, and fosters digital skills.
- The importance of a meaningful learning experience for student creators.
- Exploring how to apply what has been learned in educational or professional settings.

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Supporting research

https://ie42003cgalbarracin.edu.pe/biblioteca/LIBR-NIV331012022134652.pdf
http://repositorio.unae.edu.ec/handle/56000/1126
https://gc.scalahed.com/recursos/files/r161r/w25565w/L1TE105_S3_RUBIO.pdf#page=11
https://dialnet.unirioja.es/servlet/articulo?codigo=9075870

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Session specifications

Topic:
Artificial Intelligence
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
The prior registration of attendees on the following platforms will streamline the presentation process:
- Canva
- Microsoft Creator
- Quizizz
Subject area:
Language arts
ISTE Standards:
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.