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Elementary Classrooms - The Sequel: Tech Tools Reinventing Accessibility for All

,
Colorado Convention Center, 205

Listen and learn: Snapshot
Recorded Session
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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.

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Presenters

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tech implementation specialist
Duval County Public Schools- Technology
@JPearce04
Jason Pearce is a Technology Innovation specialist for Duval County Public Schools in Jacksonville, FL. Jason has served as a 2nd-5th grade teacher and math interventionist in Title I schools. He has been recognized as a Florida “High Impact Teacher” for student growth. He relies on a mix of tech tools, creativity, and STEM to promote an enjoyment of learning. Jason now serves as an implementation specialist for the Utilizing and Leveraging Technology to Reinvent Accessibility (U.L.T.R.A.) grant, providing elementary teachers innovative professional learning opportunities to expand their technology toolbox related to Microsoft applications, accessibility tools and Minecraft Education.
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Technology Innovation Specialist
Duval County Public Schools
@k_predieri
@kpredieri
Kelley Predieri is a Technology Innovation Specialist for Duval County Public Schools in Jacksonville, Florida. Kelley has been working in education since 2012 when she started as a 7th-grade ELA teacher, for all 8 years she was in the classroom she was labeled as a Florida high-impact teacher. Currently, she is Project Director for a federal research grant, Utilizing and Leveraging Technology to Reinvent Accessibility (ULTRA) which focuses on professional development in accessibility and gamification to increase student improvement. She is also the host of EdTech Bytes: an engaging podcast centered around all things education and technology.

Session description

Join the U.L.T.R.A. team for an interactive look at accessibility tools that are helping to reinvent the classroom experience. Attendees will help us consider tools within Microsoft 365, Minecraft Education, and Canva through the eyes of diverse learners that provide a new pathway toward learning success.

Purpose & objective

Our session would highlight and model the use of accessibility tools in Microsoft 365, Minecraft Education, and other apps like Canva for educators in attendance. We will promote the idea that accessibility tools can transform teaching and learning for the better and to improve the educational opportunities for all students regardless of their diverse abilities. One of the biggest challenges that teachers often say they face is providing effective support for a growing number of students who don't fit a traditional student mold. Teachers unaware of tools and strategies that can positively impact diverse learners can leave teachers frustrated and students not reaching their potential. After this session, it is our objective that educators have an expanded toolkit to create the next generation of inclusive and equitable elementary classrooms - the sequel.

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Outline

Attendees will receive a set of cards at the beginning of the session that describes many diverse learners - with and without disabilities. As presenters begin each new tool/app, attendees will hold up one card of a student description who they think benefits to spark discussion on the variety of students who can benefit from each tool. The U.L.T.R.A. team will then demonstrate/model each tool through all our learners’ eyes and answer questions. The session will focus on when and how to utilize tools including Immersive Reader, translate, dictate, live captions, math tools, Minecraft Education and learning accelerators that help create accessible and personalized classrooms. Each component will last between 5-10 minutes, and will have an interactive feel with audience members. We hope to have attendees share more innovative ways they have used these tools as well.

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Supporting research

Crossland, A. & Gray, T., & Reynolds, J. (2018) ESSA and Digital Learning. Closing the Digital Accessibility Gap. American Institutes for Research, The 10 Series.
https://www.air.org/sites/default/files/downloads/report/ESSA-Digital-Lrng-508.pdf

Boutelier, S. & Ludwig, N. (2021) Leveraging Technology to Support Students’ Needs. Edutopia. https://www.edutopia.org/article/leveraging-technology-support-students-needs/

Hicks-Monroe, S. L. (2011). A Review of Research on the Educational Benefits of the Inclusive Model of Education for Special Education Students. Journal of the American Academy of Special Education Professionals, 61, 69.

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Session specifications

Topic:
Assistive & adaptive technologies
Grade level:
PK-5
Skill level:
Intermediate
Audience:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Mac, PC
Subject area:
Special education, STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.