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Charting a Course to Tomorrow's Waters: Empowering Young Solutionary Minds

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Listen and learn: Snapshot
Recorded Session
Virtual Session
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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.

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Presenters

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Teacher
Pocantico Hills Central School District
ISTE Certified Educator
Marina is an accomplished educator with a diverse set of qualifications. Holding certifications in NYS Childhood Education, Students with Disabilities, and Literacy, she excels in meeting the diverse needs of learners. Marina's ISTE certification showcases her adeptness in utilizing technology for transformative learning experiences. Currently pursuing National Board Certification and a master's in educational leadership, Marina's commitment to excellence in teaching and leadership is unwavering. Her expertise extends to presenting at the NYSCATE conference since 2020, covering various educational topics. Marina's passion for education and her dedication to staying at the forefront of educational technology make her a valuable asset to the educational community.
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ENL
Pocantico Hills Central School District
Joy has been an English as a New Language (ENL) teacher at Pocantico Hills School for 16 years. She has an MA in TESOL from Teachers College and an MS in Education from SUNY New Paltz. Joy understands the challenges her students face in acquiring a new language because she has also been in their shoes.

Session description

Explore innovative Problem-Based Learning with third graders, delving into Hudson River pollution through the Institute for Humane Education's Solutionary Lens. Learn how students create impactful websites and PSAs, gaining insights from a year-long exploration. Empower young learners for a sustainable future.

Purpose & objective

Purpose:

Our session is designed to empower educators to use the Solutionary Lens framework from the Institute for Humane Education. We delve into environmental challenges, focusing on sediment and bacterial pollution in our local river.

Objectives (Participant Outcomes):

Participants will learn from our year-long experience using the Solutionary Lens framework, gaining skills to guide students in critical analysis of real-world problems, considering the least harm and most good perspectives.

Participants will discover how digital tools such as Microsoft Sway and We Video were integrated into the learning experience as vehicles to allow for student voice and digital mastery.

Participants will explore collaborative learning models and strategies supporting language acquisition and accessibility. These methods sparked engaging student discussions, debates, and deep comprehension of the environmental topic.

The challenge addressed is to create engaging and inclusive environmental education experiences using the Solutionary Lens framework, ensuring students analyze problems from diverse perspectives. By using the framework, we had a guide to support our work so that we could give our students access to a relevant and meaningful problem based learning experience.

Technology Integration: During our presentation, we will share how we used the following technology: Microsoft Sway, Microsoft Teams, Gizmos, Minecraft EDU, WeVideo, Microsoft Search Coach, Various Multi-Media

We used the Solutionary Lens Framework from the Institute for Humane Education to guide our work.

Evidence of Success includes student engagement, quality artifacts that served a purpose to educate the community, transfer of skills seen in other domains.

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Outline

Content and Activities:

Introductions: (5 minutes)

Icebreaker Activity: Participants pair up and discuss a real-world problem in their local environments. We will come together as a whole group and document what participants share.

Case Study Presentation: (40 minutes)
The participants will co-present the story of their year-long journey learning about the Solutionary Lens Framework from the Institute for Humane Development, and how they developed a unit using the framework as their guide. The case study will include all the steps that the facilitators took and the insights that they gained through each lesson. The participants will be able to view the students' final products that are their calls to action. Throughout the presentation, the facilitators will emphasize the strategies that they implemented from their background including English Language Learning Strategies and Universal Design Strategies. They will spend a longer amount of time on the 5 Why’s strategy since it will be included in audience engagement after the case study presentation has concluded. This will take approximately 40 minutes.

The 5 Whys: (7 minutes)
The facilitators will lead their participants through a strategy known as the 5 Whys, which is used by the Institute to help individuals get to the root cause of problems. We will review the strategy and share an example of student work. We will model with a problem selected by the audience and then have time for participants to try it themselves and then share out.

Reflection and Bridge to Practice: (8 minutes)
The session will end with a Q+A and reflection to bridge to practice discussion. This will be a whole-group conversation and an interactive space to capture all the ideas so that educators can learn from one another. To conclude, we will invite participants to share a takeaway. We will document and share out the resources.

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Supporting research

The Institute for Humane Education - https://humaneeducation.org/

The World Becomes What We Teach - Zoe Weil

The Solutionary Guidebook For Educators Who Want To Change the World - https://humaneeducation.org/wp-content/uploads/2022/10/Solutionary-Guidebook_V3-2022.pdf

Schools Should Be Places of Joy - https://www.psychologytoday.com/intl/blog/becoming-a-solutionary/202309/schools-should-be-places-of-joy

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
3-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Participants should already have the selected video conferencing software application on their device. They may want to have headphones.
Subject area:
ELL, STEM/STEAM
ISTE Standards:
For Educators:
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.