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Creating in the Classroom: 3 Tech-Infused Projects to Engage Your Learners

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 1

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Presenters

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Kindergarten, Teacher Education
Oak Lake Community School
@india0309
@kgeducation.ca
With over twenty years of teaching experience, Dr. Devon Caldwell is an award-winning Kindergarten teacher with a passion for project-based learning, technology integration, wellness, and travel. In addition to teaching Kindergarten, Devon is a sessional instructor in teacher education programs and a certified yoga instructor who teaches weekly classes. Devon completed a B.Ed. in Early Years Education and an M.Ed. in Inclusive Education. She was recently granted a PhD in Curriculum & Instruction from the University of Victoria where she investigated how and why K-2 teachers integrated technology.
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LwICT Teacher Leader
Park West School Division
@leaho77
@kgeducation.ca
Leah Obach is a Canadian educator from rural Manitoba. She is the co-founder of KG Education and a part-time technology coach for her school division. Leah supports fellow educators by sharing online, delivering presentations, hosting professional learning events and providing coaching. Leah is an ISTE Community Leader. Find her on Twitter @Leah077 and Instagram @kgeducation.ca

Session description

Experience 3 of our favourite tech-infused learning activities for engaging students in creating with technology. Use these 3 activities to support students in creating digital products while providing opportunities to demonstrate their skills & knowledge. Check out examples from different grade levels & subject-areas and participate in hands-on creation.

Purpose & objective

Attendees will explore 3 ideas for classroom projects that involve students creating a digital product to showcase their knowledge and skills. Participants will explore examples from different grade levels and subject areas.

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Outline

Introduction (5 minutes)
background and teaching role
how we use these activities
why it’s important to promote student creation (vs. only consumption)

Digital Posters (15 minutes)
examples from different grade levels and subject areas
technology tools that can be used for this project (Microsoft, Google, other)
audience interaction: sharing in chat discussion -- examples and ideas for using this idea in their own classroom or school
hands-on creation: design a digital poster

Book Creation (20 minutes)
examples from different grade levels and subject areas
technology tools that can be used for this project (Microsoft, Google, other)
hands-on creation: participants will collaborate during guided creation time to create their own book following the format of one of my classroom learning activities, which includes a short read-aloud and then hands-on creation of a book based on the model text
audience interaction: sharing in chat discussion -- examples and ideas for using this idea in their own classroom or school

Which One Doesn’t Belong (15 minutes)
examples from different grade levels and subject areas
technology tools that can be used for the project (Microsoft, Google, other)
hands-on creation: participants will have guided creation time to create their own “which one doesn’t belong” activity for their own students
audience interaction: option to share their creations (crowd-sourcing of resources in a shared location to use after the workshop, plus the chance to learn from each other!)

Wrap Up and Questions (5 minutes)

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Supporting research

If teachers believe there are benefits for students, they are more likely to adopt technology. This presentation provides an opportunity for educators to see the benefits of integrating technology. We provide clear ideas for linking the projects to different subject areas/goals and allow teachers to experience the creation process that their students will experience if they try these activities. A 2010 study by Ottenbreit-Leftwich et al. examined eight award-winning teachers’ use of technology. Ottenbreit-Leftwich et al. found that the teachers studied were motivated to use technology because they believed that technology would support student learning and help prepare students for the future. The teachers studied believed that technology could help engage and motivate students, improve student comprehension, promote higher-order thinking and encourage the development of important skills (Ottenbreit-Leftwich et al., 2010). An earlier study by Hughes (2005) resulted in a similar conclusion that “the power to develop innovative technology-supported pedagogy lies in the teacher’s interpretation of the technology’s value for instruction and learning in the classroom (p. 297). Blackwell et al. (2013) also found this to be true for early childhood educators. These findings indicate that teachers are more likely to adopt technology if they believe it will result in improved student learning.

Blackwell, C. K., Lauricella, A. R., Wartella, E., Robb, M., & Schomburg, R. (2013). Adoption and use of technology in early education: The interplay of extrinsic barriers and teacher attitudes. Computers & Education, 69, 310–319. https://doi.org/10.1016/J.COMPEDU.2013.07.024

Hughes, J. (2005). The role of teacher knowledge and learning experiences in forming technology-integrated pedagogy. Journal of Technology and Teacher Education, 13(2), 277–302.

Ottenbreit-Leftwich, A. T., Glazewski, K. D., Newby, T. J., & Ertmer, P. A. (2010). Teacher value beliefs associated with using technology: Addressing professional and student needs. Computers and Education, 55(3), 1321–1335. https://doi.org/10.1016/j.compedu.2010.06.002

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Session specifications

Topic:
Creativity & curation tools
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Participants may use Book Creator, Slides or PowerPoint
ISTE Standards:
For Educators:
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.